凸包Jarvis的算法或C ++包装
在本教程中,我们将讨论一个使用Jarvis算法查找给定点集的凸包的程序。
凸包是最小的多边形凸图,其中包含图内边界上的所有给定点。
在Jarvis的算法中,我们选择最左边的点并保持包裹点沿顺时针方向移动。
示例
#include <bits/stdc++.h> using namespace std; //点的结构 struct Point{ int x, y; }; //计算点的位置 int cal_orientation(Point p, Point q, Point r){ int val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); if (val == 0) return 0; //collinear return (val > 0)? 1: 2; //clock or counterclockwise } //打印凸包 void convexHull(Point points[], int n){ if (n < 3) return; vector<Point> hull; //计算最左边的点 int l = 0; for (int i = 1; i < n; i++) if (points[i].x < points[l].x) l = i; //沿顺时针方向移动 int p = l, q; do{ //将当前点添加到结果 hull.push_back(points[p]); q = (p+1)%n; for (int i = 0; i < n; i++){ if (cal_orientation(points[p], points[i], points[q]) == 2) q = i; } p = q; } while (p != l); //if didn't reached the first point for (int i = 0; i < hull.size(); i++) cout << "(" << hull[i].x << ", " << hull[i].y << ")\n"; } int main(){ Point points[] = {{0, 3}, {2, 2}, {1, 1}, {2, 1}, {3, 0}, {0, 0}, {3, 3}}; int n = sizeof(points)/sizeof(points[0]); convexHull(points, n); return 0; }
输出结果
(0, 3) (0, 0) (3, 0) (3, 3)