iOS 介绍
示例
通常,当使用UIControl或时UIButton,我们selector为按钮或控件上发生事件(例如用户按下按钮或触摸控件)的事件添加一个回调动作。
例如,我们将执行以下操作:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var button: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 44))
button.addTarget(self, action: #selector(self.onButtonPress(_:)), for: .touchUpInside)
self.view.addSubview(button)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func onButtonPress(_ button: UIButton!) {
print("PRESSED")
}
}涉及到时selector,编译器只需要知道它的存在即可protocol。
例如,以下内容将使您的应用程序崩溃:
import UIKit
@objc
protocol ButtonEvent {
@objc optional func onButtonPress(_ button: UIButton)
}
class ViewController: UIViewController, ButtonEvent {
@IBOutlet weak var button: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 44))
button.addTarget(self, action: #selector(ButtonEvent.onButtonPress(_:)), for: .touchUpInside)
self.view.addSubview(button)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}这是因为您的应用程序未实现该onButtonPress功能。
现在,如果您可以在初始化按钮的同时做所有这些事情呢?如果您不必指定回调,而可以指定可以随时添加和删除的块,该怎么办?为什么要担心实现选择器?
解
import Foundation
import UIKit
protocol RemovableTarget {
func enable();
func disable();
}
extension UIControl {
func addEventHandler(event: UIControlEvents, runnable: (control: UIControl) -> Void) -> RemovableTarget {
class Target : RemovableTarget {
private var event: UIControlEvents
private weak var control: UIControl?
private var runnable: (control: UIControl) -> Void
private init(event: UIControlEvents, control: UIControl, runnable: (control: UIControl) -> Void) {
self.event= event
self.control= control
self.runnable= runnable
}
@objc
private func run(_ control: UIControl) {
runnable(control: control)
}
private func enable() {
control?.addTarget(self, action: #selector(Target.run(_:)), for: event)
objc_setAssociatedObject(self, unsafeAddress(of: self), self, .OBJC_ASSOCIATION_RETAIN)
}
private func disable() {
control?.removeTarget(self, action: #selector(Target.run(_:)), for: self.event)
objc_setAssociatedObject(self, unsafeAddress(of: self), nil, .OBJC_ASSOCIATION_ASSIGN)
}
}
let target = Target(event: event, control: self, runnable: runnable)
target.enable()
return target
}
}上面是对的简单扩展UIControl。它添加一个内部私有类,该类具有一个funcrun(_control:UIControl)用作事件动作的回调。
接下来,我们使用objectassociation添加和删除目标,因为不会保留目标UIControl。
该事件处理函数返回Protocol以隐藏的内部工作Target类,但也让你enable和disable在任何给定时间的目标。
用法示例:
import Foundation
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//创建一个按钮。
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 100, height: 44))
//添加事件动作块/侦听器-按下处理按钮。
let target = button.addEventHandler(event: .touchUpInside) { (control) in
print("Pressed")
}
self.view.addSubview(button)
//启用/禁用侦听器/事件动作块的示例。
DispatchQueue.main.after(when: DispatchTime.now() + 5) {
target.disable() //禁用监听器。
DispatchQueue.main.after(when: DispatchTime.now() + 5) {
target.enable() //启用监听器。
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}