javascript动画算法实例分析
本文实例讲述了javascript动画算法。分享给大家供大家参考。具体如下:
动画算法
Linear:无缓动效果(匀速运动);
Quadratic:二次方的缓动;
Cubic:三次方的缓动
Quartic:四次方的缓动;
Quintic:五次方的缓动;
Sinusoidal:正弦曲线的缓动;
Exponential:指数曲线的缓动;
Circular:圆形曲线的缓动;
Elastic:指数衰减的正弦曲线缓动;
Back:超过范围的三次方缓动);
Bounce:指数衰减的反弹缓动。
每个效果都分三个缓动方式(方法),分别是:
easeIn:从0开始加速的运动;
easeOut:减速到0的运动;
easeInOut:前半段从0开始加速,后半段减速到0的运动。
函数的四个参数分别代表:
t---currenttime(当前时间);
b---beginningvalue(初始值);
c---changeinvalue(变化量);
d---duration(持续时间)
运算的结果就是当前的运动路程。
Tween.js如下:
Tween={ Linear:function(t,b,c,d){returnc*t/d+b;}, Quad:{ easeIn:function(t,b,c,d){ returnc*(t/=d)*t+b; }, easeOut:function(t,b,c,d){ return-c*(t/=d)*(t-2)+b; }, easeInOut:function(t,b,c,d){ if((t/=d/2)<1)returnc/2*t*t+b; return-c/2*((--t)*(t-2)-1)+b; } }, Cubic:{ easeIn:function(t,b,c,d){ returnc*(t/=d)*t*t+b; }, easeOut:function(t,b,c,d){ returnc*((t=t/d-1)*t*t+1)+b; }, easeInOut:function(t,b,c,d){ if((t/=d/2)<1)returnc/2*t*t*t+b; returnc/2*((t-=2)*t*t+2)+b; } }, Quart:{ easeIn:function(t,b,c,d){ returnc*(t/=d)*t*t*t+b; }, easeOut:function(t,b,c,d){ return-c*((t=t/d-1)*t*t*t-1)+b; }, easeInOut:function(t,b,c,d){ if((t/=d/2)<1)returnc/2*t*t*t*t+b; return-c/2*((t-=2)*t*t*t-2)+b; } }, Quint:{ easeIn:function(t,b,c,d){ returnc*(t/=d)*t*t*t*t+b; }, easeOut:function(t,b,c,d){ returnc*((t=t/d-1)*t*t*t*t+1)+b; }, easeInOut:function(t,b,c,d){ if((t/=d/2)<1)returnc/2*t*t*t*t*t+b; returnc/2*((t-=2)*t*t*t*t+2)+b; } }, Sine:{ easeIn:function(t,b,c,d){ return-c*Math.cos(t/d*(Math.PI/2))+c+b; }, easeOut:function(t,b,c,d){ returnc*Math.sin(t/d*(Math.PI/2))+b; }, easeInOut:function(t,b,c,d){ return-c/2*(Math.cos(Math.PI*t/d)-1)+b; } }, Expo:{ easeIn:function(t,b,c,d){ return(t==0)?b:c*Math.pow(2,10*(t/d-1))+b; }, easeOut:function(t,b,c,d){ return(t==d)?b+c:c*(-Math.pow(2,-10*t/d)+1)+b; }, easeInOut:function(t,b,c,d){ if(t==0)returnb; if(t==d)returnb+c; if((t/=d/2)<1)returnc/2*Math.pow(2,10*(t-1))+b; returnc/2*(-Math.pow(2,-10*--t)+2)+b; } }, Circ:{ easeIn:function(t,b,c,d){ return-c*(Math.sqrt(1-(t/=d)*t)-1)+b; }, easeOut:function(t,b,c,d){ returnc*Math.sqrt(1-(t=t/d-1)*t)+b; }, easeInOut:function(t,b,c,d){ if((t/=d/2)<1)return-c/2*(Math.sqrt(1-t*t)-1)+b; returnc/2*(Math.sqrt(1-(t-=2)*t)+1)+b; } }, Elastic:{ easeIn:function(t,b,c,d,a,p){ if(t==0)returnb;if((t/=d)==1)returnb+c;if(!p)p=d*.3; if(!a||a<Math.abs(c)){a=c;vars=p/4;} elsevars=p/(2*Math.PI)*Math.asin(c/a); return-(a*Math.pow(2,10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p))+b; }, easeOut:function(t,b,c,d,a,p){ if(t==0)returnb;if((t/=d)==1)returnb+c;if(!p)p=d*.3; if(!a||a<Math.abs(c)){a=c;vars=p/4;} elsevars=p/(2*Math.PI)*Math.asin(c/a); return(a*Math.pow(2,-10*t)*Math.sin((t*d-s)*(2*Math.PI)/p)+c+b); }, easeInOut:function(t,b,c,d,a,p){ if(t==0)returnb;if((t/=d/2)==2)returnb+c;if(!p)p=d*(.3*1.5); if(!a||a<Math.abs(c)){a=c;vars=p/4;} elsevars=p/(2*Math.PI)*Math.asin(c/a); if(t<1)return-.5*(a*Math.pow(2,10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p))+b; returna*Math.pow(2,-10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p)*.5+c+b; } }, Back:{ easeIn:function(t,b,c,d,s){ if(s==undefined)s=1.70158; returnc*(t/=d)*t*((s+1)*t-s)+b; }, easeOut:function(t,b,c,d,s){ if(s==undefined)s=1.70158; returnc*((t=t/d-1)*t*((s+1)*t+s)+1)+b; }, easeInOut:function(t,b,c,d,s){ if(s==undefined)s=1.70158; if((t/=d/2)<1)returnc/2*(t*t*(((s*=(1.525))+1)*t-s))+b; returnc/2*((t-=2)*t*(((s*=(1.525))+1)*t+s)+2)+b; } }, Bounce:{ easeIn:function(t,b,c,d){ returnc-Tween.Bounce.easeOut(d-t,0,c,d)+b; }, easeOut:function(t,b,c,d){ if((t/=d)<(1/2.75)){ returnc*(7.5625*t*t)+b; }elseif(t<(2/2.75)){ returnc*(7.5625*(t-=(1.5/2.75))*t+.75)+b; }elseif(t<(2.5/2.75)){ returnc*(7.5625*(t-=(2.25/2.75))*t+.9375)+b; }else{ returnc*(7.5625*(t-=(2.625/2.75))*t+.984375)+b; } }, easeInOut:function(t,b,c,d){ if(t<d/2)returnTween.Bounce.easeIn(t*2,0,c,d)*.5+b; elsereturnTween.Bounce.easeOut(t*2-d,0,c,d)*.5+c*.5+b; } } }
希望本文所述对大家的javascript程序设计有所帮助。