基于C语言实现的扫雷游戏代码
本文详细讲述了基于C语言实现的扫雷游戏代码,代码中备有比较详细的注释,便于读者阅读和理解。希望对学习游戏开发的朋友能有一点借鉴价值。
完整的实例代码如下:
/*
模拟扫雷游戏
*/
#include<graphics.h>
#include<math.h>
#include<stdio.h>
#include<dos.h>
#include<stdlib.h>
#include<conio.h>
#include<alloc.h>
unionREGSregs;
intsize=15;/*用于表示每个方块的大小(正方形的边长)*/
intpix,piy=50;/*pix,piy是矩阵的偏移量*/
charb[2]="1";/*用于显示方格周围的雷的个数*/
intpan[30][16];/*用于记录盘面的情况:0:没有、9:有雷、1~8:周围雷的个数*/
intpan1[30][16];/*pan1[][]纪录当前的挖雷情况,0:没有操作、1:打开了、2:标记了*/
inttt;/*纪录时间参数*/
intEflags;/*用于标记鼠标按钮的有效性,0:有效,1:无效,2:这是鼠标的任意键等于重新开始*/
intMsinit();
voidDraw(intx,inty,intsizex,intsizey);
voidFacedraw(intx,inty,intsizel,intk);
voidDead(intsizel,intx,inty);
voidSetmouse(intxmax,intymax,intx,inty);
intMsread(int*xp,int*yp,int*bup,structtimet1,intk);
voidDraw1(intx,inty);
intOpen(intx,inty);
floatRandom();
voidHave(intsum,intx,inty,intxx,intyy);
voidHelp();
voidCoread();
voidDdraw2(intx,inty);
/*下面是主函数*/
main()
{
intmode=VGAHI,devices=VGA;/*图形模式初始化的变量*/
charams;/*鼠标操作中的标志变量*/
intxms,yms,bms;/*鼠标的状态变量*/
inti,j,k,k1=0;/*i,j,k是循环变量*/
intx=9,y=9,flags=0;/*x,y矩阵的大小*/
intsum=10;/*sum盘面的雷的总数目,是个x,y的函数*/
intx1=0,y1=0;/*用于记录光标当前的位置*/
intx11=0,y11=0;/*暂时保存鼠标位置的值*/
intsizel=10;/*脸的大小*/
intcflags=1;/*这是菜单操作标志变量,没有弹出1,弹出0*/
structtimet1={0,0,0,0};/*时间结构体,头文件已定义*/
intco[3];/*暂时纪录历史纪录*/
voidfar*Map;/*用于保存鼠标图片*/
charname[3][20];/*名字字符串,用于记录名字*/
FILE*p;/*文件指针用于文件操作*/
Msinit();/*鼠标初始化*/
/*registerbgidriver(EGAVGA_driver);*/
initgraph(&devices,&mode,"C:\\tc");/*图形模式初始化*/
/*为图片指针分配内存*/
if((Map=farmalloc(imagesize(0,0,20,20)))==NULL)/*图片的大小是20*20*/
{
printf("Memoryererr!\n");
printf("Pressanykeytoout!\n");
exit(1);
}
/*用于检验文件是否完整*/
while((p=fopen("score.dat","r"))==NULL)/*如果不能打开就新建一个*/
{
if((p=fopen("score.dat","w"))==NULL)/*如果不能新建就提示错误并推出*/
{
printf("Thefilecannotopen!\n");
printf("Presssanykeytoexit!\n");
getch();
exit(1);
}
/*写入初始内容*/
fprintf(p,"%d%d%d,%s\n%s\n%s\n",999,999,999,"xiajia","xiajia","xiajia");
fclose(p);
}
/*暂时读出历史纪录。并用co[3]纪录*/
fscanf(p,"%d%d%d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Setmouse(1,1,615,460);/*设置鼠标的活动范围*/
pix=250-x*size/2;/*计算地雷按钮矩阵的左边*/
bss:b[0]='1';/*游戏开始和重来的切入点*/
flags=0;/*测试中这个变量好像没有作用,但是为了逻辑的完整性暂时保留*/
k=0;
Eflags=0;
tt=0;
cleardevice();/*清屏*/
setbkcolor(LIGHTCYAN);
for(i=0;i<30;i++)/*盘面初始化*/
for(j=0;j<16;j++)
{
pan[i][j]=0;
pan1[i][j]=0;
}
for(;;)/*用于生成雷的盘面情况*/
{
i=(int)(x*Random());
j=(int)(y*Random());
if(pan[i][j]==0)
{
pan[i][j]=9;
k=k+1;
}
if(k==sum)break;
}
for(i=0;i<x;i++)/*用于统计各点的周边情况*/
for(j=0;j<y;j++)
{
if(pan[i][j]==0)/*只有没有雷的才需要处理*/
{
if(i-1>=0&&j-1>=0&&pan[i-1][j-1]==9)pan[i][j]++;
if(j-1>=0&&pan[i][j-1]==9)pan[i][j]++;
if(i+1<x&&j-1>=0&&pan[i+1][j-1]==9)pan[i][j]++;
if(i-1>=0&&pan[i-1][j]==9)pan[i][j]++;
if(i+1<x&&pan[i+1][j]==9)pan[i][j]++;
if(i-1>=0&&j+1<y&&pan[i-1][j+1]==9)pan[i][j]++;
if(j+1<y&&pan[i][j+1]==9)pan[i][j]++;
if(i+1<x&&j+1<y&&pan[i+1][j+1]==9)pan[i][j]++;
}
}
if(sum==10)/*画底座*/
{
Draw(170,1,162,200);
setcolor(1);
outtextxy(175,5,"Game()");
setcolor(4);
outtextxy(175,5,"G");
}/*小*/
else
if(sum==40)
{
Draw(115,1,272,307);
setcolor(1);
outtextxy(120,5,"Game(G)");
setcolor(4);
outtextxy(120,5,"G");
}/*中*/
else
if(sum==99)
{
Draw(40,1,470,307);
setcolor(1);
outtextxy(45,5,"Game(G)");
setcolor(4);
outtextxy(45,5,"G");
}/*大*/
setcolor(1);/*显示提示信息*/
outtextxy(100,350,":Help.");
setcolor(4);
outtextxy(100,350,"H");
setcolor(1);
outtextxy(200,350,"/:exit.");
setcolor(4);
outtextxy(200,350,"Q");
outtextxy(220,350,"ESC");
setcolor(1);
outtextxy(330,350,":cores.");
setcolor(4);
outtextxy(330,350,"R");
Facedraw(250,30,sizel,2);/*显示控制按钮,脸型*/
for(i=0;i<x;i++)/*这一段用于描绘盘面*/
for(j=0;j<y;j++)
{
Draw(i*size+pix,j*size+piy,size,size);
}
Have(sum,pix+20,30,x,y);/*各项的初始显示*/
k=0;
setfillstyle(1,0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,"000");
/*下面这一段用于接收用户的控制,并做出反应*/
for(;;)
{
ams=Msread(&xms,&yms,&bms,t1,k);/*读取鼠标状态*/
/*下面一段用于保存并记录鼠标图片*/
if(flags!=0)
{
putimage(x11,y11,Map,COPY_PUT);
}
x11=xms;
y11=yms;
flags=1;
/*这里插入菜单操作*/
if((xms>=pix-10&&xms<=pix+26&&yms>=2&&yms<=14&&bms==1)||ams=='g'||ams=='G')/*点中菜单的判断*/
{
Draw(pix-10,14,100,88);/*画菜单*/
cflags=0;
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,19,"Restar(R)");
setcolor(4);
outtextxy(pix-4,19,"R");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,30,"Easy(E)");
setcolor(4);
outtextxy(pix-4,30,"E");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,41,"Nomall(N)");
setcolor(4);
outtextxy(pix-4,41,"N");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,52,"Hard(H)");
setcolor(4);
outtextxy(pix-4,52,"H");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,63,"Corse(C)");
setcolor(4);
outtextxy(pix-4,63,"C");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,74,"Help(L)");
setcolor(4);
outtextxy(pix-4,74,"L");
setcolor(1);/*下面显示菜单项*/
outtextxy(pix-4,85,"Quit(Q)");
setcolor(4);
outtextxy(pix-4,85,"Q");
bms=0;
}/*完成菜单的描绘*/
/*这里是为了完全实现鼠标控制才加入的内容*/
if(Eflags==2&&(bms!=0||ams!=-1))
{
gotobss;
}
/*下面实现菜单的功能,每一项响应一个菜单项*/
if(cflags==0)
{
if((xms>=pix-6&&xms<=pix+85&&yms>=17&&yms<=28&&bms==1)||(ams=='r'||ams=='R'))/*下面依次响应菜单中各项*/
{
cflags=1;
gotobss;
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=28&&yms<=39&&bms==1)||ams=='e'||ams=='E')
{
cflags=1;
x=9;
y=9;
sum=10;
pix=250-x*size/2;
gotobss;
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=39&&yms<=50&&bms==1)||ams=='n'||ams=='N')
{
cflags=1;
x=16;
y=16;
sum=40;
pix=250-x*size/2;
gotobss;
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=50&&yms<=61&&bms==1)||ams=='h'||ams=='H')
{
cflags=1;
x=30;
y=16;
sum=99;
pix=250-x*size/2+25;
gotobss;
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=61&&yms<=72&&bms==1)||ams=='c'||ams=='C')
{
cflags=1;
Coread();
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=72&&yms<=83&&bms==1)||ams=='l'||ams=='L')
{
cflags=1;
Help();
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=83&&yms<=94&&bms==1)||ams=='q'||ams=='Q'||ams==27)
{
cflags=1;
fclose(p);
closegraph();
farfree(Map);
exit(1);
}
else
if(bms!=0)
{
cflags=1;
gotobss;
}
}/*结束菜单功能的实现*/
/*在笑脸按钮处单击时重新开始*/
if(cflags!=0&&xms>=250-sizel-2&&yms>=30-sizel-2&&xms<=250+sizel+2&&yms<=30+sizel+2&&bms==1)
{
gotobss;
}
if(Eflags==0&&cflags!=0&&xms-pix>=0&&yms-piy>=0&&xms<pix+x*size&&yms<piy+y*size)/*111判断*/
{
x1=(int)((xms-pix)/size);/*计算鼠标目前的按钮位置*/
y1=(int)((yms-piy)/size);
if(ams==-1&&bms==1&&pan1[x1][y1]==0)/*单击鼠标左键*/
{
if(k==0)/*k这里判断是否是第一次按下.0:不计时,1:开始计时*/
{
gettime(&t1);
k=1;
}
if(pan[x1][y1]!=9)
{
Draw1(x1,y1);
Open(x,y);
}
else
{
Dead(sizel,x,y);
k=0;
}
}
if(ams==-1&&bms==2&&pan1[x1][y1]==0)/*单击鼠标右键*/
{
delay(100);
setcolor(10);
circle(x1*size+pix+7,y1*size+piy+7,4);
pan1[x1][y1]=2;
Have(sum,pix+20,30,x,y);
}
else
if(ams==-1&&bms==2&&pan1[x1][y1]==2)/*单击鼠标右键*/
{
delay(100);
Draw(x1*size+pix,y1*size+piy,size,size);
pan1[x1][y1]=0;
Have(sum,pix+20,30,x,y);
}/*相当于鼠标右击*/
if(ams==-1&&bms==3&&pan1[x1][y1]==1)
{/*相当于鼠标双击,有效性判断*/
i=0;
if(x1-1>=0&&y1-1>=0&&pan1[x1-1][y1-1]==2)i++;
if(y1-1>=0&&pan1[x1][y1-1]==2)i++;
if(x1+1<x&&y1-1>=0&&pan1[x1+1][y1-1]==2)i++;
if(x1-1>=0&&pan1[x1-1][y1]==2)i++;
if(x1+1<x&&pan1[x1+1][y1]==2)i++;
if(x1-1>=0&&y1+1<y&&pan1[x1-1][y1+1]==2)i++;
if(y1+1<y&&pan1[x1][y1+1]==2)i++;
if(x1+1<x&&y1+1<y&&pan1[x1+1][y1+1]==2)i++;
if(i==pan[x1][y1])/*有效*/
{
if(x1-1>=0&&y1-1>=0&&pan1[x1-1][y1-1]!=2)
{
if(pan[x1-1][y1-1]!=9)
Draw1(x1-1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1-1>=0&&pan1[x1][y1-1]!=2)
{
if(pan[x1][y1-1]!=9)
Draw1(x1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x&&y1-1>=0&&pan1[x1+1][y1-1]!=2)
{
if(pan[x1+1][y1-1]!=9)
Draw1(x1+1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0&&pan1[x1-1][y1]!=2)
{
if(pan[x1-1][y1]!=9)
Draw1(x1-1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x&&pan1[x1+1][y1]!=2)
{
if(pan[x1+1][y1]!=9)
Draw1(x1+1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0&&y1+1<y&&pan1[x1-1][y1+1]!=2)
{
if(pan[x1-1][y1+1]!=9)
Draw1(x1-1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1+1<y&&pan1[x1][y1+1]!=2)
{
if(pan[x1][y1+1]!=9)
Draw1(x1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1<x&&y1+1<y&&pan1[x1+1][y1+1]!=2)
{
if(pan[x1+1][y1+1]!=9)
Draw1(x1+1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
Open(x,y);
}
}
/*胜利条件*/
k1=0;
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan1[i][j]!=1)k1++;
if(k1==sum)
{
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan1[i][j]==0)
{
setcolor(10);circle(i*size+pix+7,j*size+piy+7,4);
}
Facedraw(250,30,sizel,3);
if(x==9&&tt<co[0]){j=0;co[0]=tt;i=0;}
if(x==16&&tt<co[1]){j=1;co[1]=tt;i=0;}
if(x==30&&tt<co[2]){j=2;co[2]=tt;i=0;}
if(i==0)
{
Draw(10,10,300,55);
setcolor(4);
outtextxy(20,15,"Youbreakthecorse!");
outtextxy(20,25,"Pleaseinputyourname(0-19):");
setfillstyle(1,14);
bar(20,35,200,50);
for(i=0;i<19;i++)
{
name[j][i]=getch();
if(name[j][i]==8)i=i-2;
if(name[j][i]==13){name[j][i]='\0';break;}
name[j][i+1]='\0';
setfillstyle(1,14);
bar(20,35,200,50);
setcolor(1);
outtextxy(20,40,name[j]);
}
if((p=fopen("score.dat","w"))==NULL)
{
printf("Thefilecannotopen!\n");
exit(1);
}
fprintf(p,"%d%d%d,",co[0],co[1],co[2]);
for(i=0;i<3;i++)
fprintf(p,"%s\n",name[i]);
fclose(p);
Coread();
}
getch();
gotobss;
}
}/*结束111的判断*/
/*下面是一些快捷功能键的定义*/
if(ams=='q'||ams=='Q'||ams==27){fclose(p);closegraph();farfree(Map);exit(1);}/*退出主程序的唯一出口*/
if(ams=='c'||ams=='C')gotobss;/*重来*/
if(ams=='h'||ams=='H'){Help();k=0;}/*帮助文档*/
if(ams=='r'||ams=='R'){Coread();k=0;}/*察看成绩*/
getimage(xms,yms,xms+20,yms+20,Map);
Ddraw2(xms,yms);
delay(10);
}/*结束鼠标循环读取的死循环*/
}
/*++++++++主函数结束++++++++*/
/*这个函数用于实现鼠标的初始化*/
intMsinit()
{
intrecored;
regs.x.ax=0;
int86(0x33,®s,®s);
recored=regs.x.ax;
if(recored==0)
{
printf("MousenotfoundorMousedrivernotinstalled.\n");
return0;
}
else
returnrecored;
}
/*下面这个子程序是完成描绘一个按钮*/
voidDraw(intx,inty,intsizex,intsizey)/*x,y为左上角坐标sizex,sizey为长和宽*/
{
intsizx=sizex-1;
intsizy=sizey-1;
setcolor(15);/*这里最好用白色*/
line(x,y,x+sizx-1,y);
line(x,y+1,x+sizx-2,y+1);
line(x,y,x,y+sizy-1);
line(x+1,y,x+1,y+sizy-2);
setcolor(8);/*这里最好用深灰色*/
line(x+1,y+sizy,x+sizx,y+sizy);
line(x+2,y+sizy-1,x+sizx,y+sizy-1);
line(x+sizx-1,y+1,x+sizx-1,y+sizy);
line(x+sizx,y+2,x+sizx,y+sizy);
setcolor(7);/*这里最好用灰色*/
putpixel(x,y+sizy,3);
putpixel(x+1,y+sizy-1,3);
putpixel(x+sizx,y,3);
putpixel(x+sizx-1,y+1,3);
setfillstyle(1,7);/*这里最好用灰色,设置填充模式*/
bar(x+2,y+2,x+sizx-2,y+sizy-2);
}
/*下面是一些画图程序*/
/*形参x,y笑脸的中心坐标,sizel脸的大小(半径),
k为要描述的脸型,1:哭、2:平常、3:笑*/
voidFacedraw(intx,inty,intsizel,intk)
{Draw(x-sizel-3,y-sizel-3,2*(sizel+4),2*(sizel+4));/*画一个按钮*/
setcolor(14);
setfillstyle(1,14);
pieslice(x,y,0,360,sizel);/*画一个黄色的圆面*/
setfillstyle(1,0);
setcolor(0);
if(k==1)/*失败*/
{
line(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);/*画两个差表示眼睛*/
line(x-sizel*7/20,y-sizel*3/20,x-sizel*3/20,y-sizel*7/20);
line(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
line(x+sizel*3/20,y-sizel*3/20,x+sizel*7/20,y-sizel*7/20);
arc(x,y+sizel,20,160,sizel/2);
}
if(k==2)/*平常*/
{
bar(x-sizel*7/20,y-sizel*7/20,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel*7/20,x+sizel*7/20,y-sizel*3/20);
arc(x,y,200,340,sizel*3/4);
}
if(k==3)/*成功*/
{
bar(x-sizel/2,y-sizel/2,x-sizel*3/20,y-sizel*3/20);
bar(x+sizel*3/20,y-sizel/2,x+sizel/2,y-sizel*3/20);
line(x-sizel*3/20,y-sizel/2,x+sizel*3/20,y-sizel/2);
line(x-sizel/2,y-sizel*5/20,x-sizel,y);
line(x+sizel/2,y-sizel*5/20,x+sizel,y);
arc(x,y,200,340,sizel*3/4);/*嘴巴*/
}
}
/*死亡后的处理程序*/
/*x,y要判断的点的坐标,sizel为脸的大小*/
voidDead(intsizel,intx,inty)
{
inti,j;/*循环变量*/
setcolor(4);
for(i=0;i<x;i++)
for(j=0;j<y;j++)
if(pan[i][j]==9)
{
circle(i*size+pix+7,j*size+piy+7,4);
}/*用红色的圆圈标记有雷的方块*/
Facedraw(250,30,sizel,1);
Eflags=1;
}
/*下面的函数用于实现设置鼠标的移动范围*/
/*xmax,ymax为左上角的坐标x,y矩阵的大小*/
voidSetmouse(intxmax,intymax,intx,inty)
{
intleft,right,top,buttom;/*这四个变量用于确定移动的左上角和右下角*/
left=xmax;
right=x;
top=ymax;
buttom=y;
regs.x.ax=7;
regs.x.cx=left;
regs.x.dx=right;
int86(0x33,®s,®s);
regs.x.ax=8;
regs.x.cx=top;
regs.x.dx=buttom;
int86(0x33,®s,®s);
}
/*下面这个函数用于实现鼠标的读取*/
/*xp,yp,bup分别为鼠标的位置和按键情况,t1,k是时间现实参数,t1为开始时间,k为开始标记*/
intMsread(int*xp,int*yp,int*bup,structtimet1,intk)
{
intx0=*xp,y0=*yp,bu0=*bup;
intxnew,ynew,ch;
inttt1=0;/*用于记录时间差*/
structtimet2;
charttt[4]="000";
do
{
if(kbhit())returngetch();
regs.x.ax=3;
int86(0x33,®s,®s);
xnew=regs.x.cx;
ynew=regs.x.dx;
*bup=regs.x.bx;
/*下面用于显示时间*/
if(k==1)/*如果已经开始就计算时间差*/
{
gettime(&t2);
tt1=(t2.ti_hour-t1.ti_hour)*3600+(t2.ti_min-t1.ti_min)*60+t2.ti_sec-t1.ti_sec;/*有待改进*/
if(tt1<=999&&tt!=tt1)/*当时间差有改变时,才显示*/
{
tt=tt1;
ttt[0]=(tt-tt%100)/100+48;
ttt[1]=(tt%100-tt%10)/10+48;
ttt[2]=tt%10+48;
setfillstyle(1,0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,ttt);
}
}
}
while(xnew==x0&&ynew==y0&&*bup==bu0);
*xp=xnew;
*yp=ynew;
return-1;/*键盘无输入时返回-1,其次返回键盘值*/
}
voidDraw1(intx,inty)/*这个函数用于在x,y的位置描绘开后的情况*/
{
setfillstyle(1,7);
bar(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
/*在四个角上画上点标记*/
/*putpixel(x*size+pix,y*size+piy,8);
putpixel(x*size+size+pix-1,y*size+size+piy-1,8);
putpixel(x*size+pix,y*size+size+piy-1,8);
putpixel(x*size+size+pix-1,y*size+piy,8);*/
setcolor(8);
setlinestyle(1,0,1);
rectangle(x*size+pix,y*size+piy,x*size+size+pix-1,y*size+size+piy-1);
setlinestyle(0,0,1);
if(pan[x][y]!=0)/*没有雷的话不做显示*/
{
b[0]=pan[x][y]+48;
if(pan[x][y]!=7)/*防止字的颜色和背景颜色相同*/
setcolor(pan[x][y]);
elsesetcolor(9);
outtextxy(x*size+pix+3,y*size+piy+3,b);
}
pan1[x][y]=1;/*在pan1[][]中标记这一点的挖雷情况*/
}
/*自开函数*/
intOpen(intx,inty)/*函数中引入pan2[][]的目的是为了增加自开的效率,但是还是有不足之处*/
{
inti,j,k;
intpan2[30][16]={0};/*pan2[][],临时纪录盘面的自开情况,0没有自开过,1:已经自开过(30这里有危险的技术性问题!!!)*/
for(;;)
{
k=0;/*是一个标记变量*/
for(i=0;i<x;i++)
for(j=0;j<y;j++)
{
if(pan[i][j]==0&&pan1[i][j]==1&&pan2[i][j]==0)/*如果满足下面条件,没有雷,已经打开,没有自开过就继续*/
{
pan2[i][j]=1;/*标记自开过*/
k=k+1;
/*开周围的点*/
if(i-1>=0&&j-1>=0&&pan1[i-1][j-1]==0)Draw1(i-1,j-1);/*左上方*/
if(j-1>=0&&pan1[i][j-1]==0)Draw1(i,j-1);/*上方*/
if(i+1<x&&j-1>=0&&pan1[i+1][j-1]==0)Draw1(i+1,j-1);/*右上方*/
if(i-1>=0&&pan1[i-1][j]==0)Draw1(i-1,j);/*左方*/
if(i+1<x&&pan1[i+1][j]==0)Draw1(i+1,j);/*右方*/
if(i-1>=0&&j+1<y&&pan1[i-1][j+1]==0)Draw1(i-1,j+1);/*左下方*/
if(j+1<y&&pan1[i][j+1]==0)Draw1(i,j+1);/*下方*/
if(i+1<x&&j+1<y&&pan1[i+1][j+1]==0)Draw1(i+1,j+1);/*右下方*/
}
}
if(k==0)return0;/*没有新的自开点时退出*/
}
}
floatRandom()/*随即数生成函数,加入了时间变量目的在于加强它的随机性*/
{floataa;
inti,j;
structtimet;
gettime(&t);
i=t.ti_min+t.ti_hour+t.ti_sec+t.ti_hund;
for(j=0;j<i;j++)
rand();
aa=rand()/32767.0;
returnaa;/*返回产生的随机数(0-1)*/
}
/*下面是一个显示剩余雷数目的函数*/
voidHave(intsum,intx,inty,intxx,intyy)/*游戏中雷的总数目不能多余99颗,sum为雷的总数目,x,y为显示的地点*/
{
inti,j,k=0;
chara[3]="1";
for(i=0;i<xx;i++)
for(j=0;j<yy;j++)
{if(pan1[i][j]==2)k++;}/*统计一共标记了多少*/
k=sum-k;/*剩下了多少*/
if(k<0)k=0;
a[0]=(k-(k%10))/10+48;/*字符转换*/
a[1]=k%10+48;
setfillstyle(1,0);
bar(x-5,y-5,x+20,y+10);/*在原点涂黑*/
setcolor(4);
outtextxy(x,y,a);/*显示数目*/
}
/*下面是帮助函数*/
voidHelp()
{
Draw(40,1,560,160);
setcolor(1);
outtextxy(300,10,"Help");
setcolor(4);
outtextxy(50,30,"Welcometoplaythisgame.Themouseissupplied.");
outtextxy(50,40,"Pleasepressleftbuttonofthemousewherethereisnoboom.");
outtextxy(50,50,"Ifyouthinkthereisaboompleasepressrightbutton.");
outtextxy(50,60,"Youcanchoosethesizeofthegamewithpresstherightbuttons.");
outtextxy(50,70,"'Big'means99booms,'Normal'means40booms,'Small'means10booms.");
outtextxy(50,80,"Youcanpressthelaugh-face-buttonorpressCtoplayagain.");
outtextxy(50,90,"Whenyoufailorsuccessyoucanpressanykeytoplayagain.");
outtextxy(50,100,"WheneveryouwanttoquitthisgamepleasepressQ.");
outtextxy(50,110,"Ifyoufindoutallboomsthenyouarewinning.");
setcolor(9);
outtextxy(50,140,"Pressanykeytoplayagain.");
Eflags=2;
}
voidCoread()/*这个函数用于读取纪录并显示*/
{
intco[3],i;
charname[3][20];
charcco[3][4];
FILE*p;
for(i=0;i<3;i++)
cco[i][3]='\0';
if((p=fopen("score.dat","rb"))==NULL)
{
printf("Thefilecannotopen!\n");
exit(1);
}
fscanf(p,"%d%d%d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Draw(10,20,320,90);
setcolor(1);
outtextxy(140,30,"HighCore");
setcolor(2);
outtextxy(20,50,"Easy");
outtextxy(20,60,"Normal");
outtextxy(20,70,"Hard");
for(i=0;i<3;i++)
{
cco[i][0]=(co[i]-co[i]%100)/100+48;
cco[i][1]=(co[i]%100-co[i]%10)/10+48;
cco[i][2]=co[i]%10+48;
}
setcolor(3);
outtextxy(100,50,cco[0]);
outtextxy(100,60,cco[1]);
outtextxy(100,70,cco[2]);
setcolor(5);
outtextxy(150,50,name[0]);
outtextxy(150,60,name[1]);
outtextxy(150,70,name[2]);
setcolor(9);
outtextxy(30,85,"Pressanykeytoplayagain.");
Eflags=2;
}
/*这个函数用来画鼠标光标,x,y,为左上角坐标,大小为20*20*/
voidDdraw2(intx,inty)
{
/*这个地方暂时使用简易光标,程序成熟以后使用复杂的*/
setcolor(1);
line(x,y,x,y+18);
line(x+1,y,x+1,y+18);
line(x,y,x+12,y+12);
line(x+1,y,x+13,y+12);
line(x,y+18,x+4,y+14);
line(x,y+17,x+4,y+13);
line(x+4,y+14,x+6,y+20);
line(x+4,y+13,x+6,y+19);
line(x+6,y+20,x+10,y+18);
line(x+6,y+19,x+10,y+17);
line(x+10,y+18,x+8,y+12);
line(x+10,y+17,x+8,y+11);
line(x+8,y+12,x+12,y+12);
line(x+8,y+11,x+12,y+11);
}
至此程序完成,直接编译运行即可!