基于C语言实现的贪吃蛇游戏完整实例代码
本文以实例的形式讲述了基于C语言实现的贪吃蛇游戏代码,这是一个比较常见的游戏,代码备有比较详细的注释,对于读者理解有一定的帮助。
贪吃蛇完整实现代码如下:
#include<graphics.h> #include<conio.h> #include<stdlib.h> #include<dos.h> #defineNULL0 #defineUP18432 #defineDOWN20480 #defineLEFT19200 #defineRIGHT19712 #defineESC283 #defineENTER7181 structsnake {intcenterx; intcentery; intnewx; intnewy; structsnake*next; }; structsnake*head; intgrade=60;/*控制速度的*******/ inta,b;/*背静遮的位置*/ void*far1,*far2,*far3,*far4;/*蛇身指针背静遮的指针虫子*/ intsize1,size2,size3,size4;/***全局变量**/ intch=RIGHT;/**************存按键开始蛇的方向为RIGHT***********/ intchy=RIGHT; intflag=0;/*********判断是否退出游戏**************/ intcontrol=4;/***********判断上次方向和下次方向不冲突***/ intnextshow=1;/*******控制下次蛇身是否显示***************/ intscenterx;/***************随即矩形中心坐标***************/ intscentery; intsx;/*******在ab未改变前得到他们的值保证随机矩形也不在此出现*******/ intsy; /************************蛇身初始化**************************/ voidsnakede() { structsnake*p1,*p2; head=p1=p2=(structsnake*)malloc(sizeof(structsnake)); p1->centerx=80; p1->newx=80; p1->centery=58; p1->newy=58; p1=(structsnake*)malloc(sizeof(structsnake)); p2->next=p1; p1->centerx=58; p1->newx=58; p1->centery=58; p1->newy=58; p1->next=NULL; } /*******************end*******************/ voidwelcome()/*************游戏开始界面,可以选择速度**********/ { intkey; intsize; intx=240; inty=300; intf; void*buf; setfillstyle(SOLID_FILL,BLUE); bar(98,100,112,125); setfillstyle(SOLID_FILL,RED); bar(98,112,112,114); setfillstyle(SOLID_FILL,GREEN); bar(100,100,110,125); size=imagesize(98,100,112,125); buf=malloc(size); getimage(98,100,112,125,buf); cleardevice(); setfillstyle(SOLID_FILL,BLUE); bar(240,300,390,325); outtextxy(193,310,"speed:"); setfillstyle(SOLID_FILL,RED); bar(240,312,390,314); setcolor(YELLOW); outtextxy(240,330,"DOWN"); outtextxy(390,330,"UP"); outtextxy(240,360,"ENTERtostart..."); outtextxy(270,200,"SNAKE"); fei(220,220); feiyang(280,220); yang(340,220); putimage(x,y,buf,COPY_PUT); setcolor(RED); rectangle(170,190,410,410); while(1) {if(bioskey(1))/********8选择速度部分************/ key=bioskey(0); switch(key) { caseENTER: f=1; break; caseDOWN: if(x>=240) {putimage(x-=2,y,buf,COPY_PUT); grade++; key=0; break; } caseUP: if(x<=375) {putimage(x+=2,y,buf,COPY_PUT); grade--; key=0; break; } } if(f==1) break; }/**********end****************/ free(buf); } /*************************随即矩形*****************/ /***********当nextshow为1的时候才调用此函数**********/ voidran() {intnx; intny; intshow;/**********控制是否显示***********/ intjump=0; structsnake*p; p=head; if(nextshow==1)/***********是否开始随机产生***************/ while(1) {show=1; randomize(); nx=random(14); ny=random(14); scenterx=nx*22+58; scentery=ny*22+58; while(p!=NULL) { if(scenterx==p->centerx&&scentery==p->centery||scenterx==sx&&scentery==sy) {show=0; jump=1; break; } else p=p->next; if(jump==1) break; } if(show==1) {putimage(scenterx-11,scentery-11,far3,COPY_PUT); nextshow=0; break; } } } /***********过关动画**************/ voiddonghua() {inti; cleardevice(); setbkcolor(BLACK); randomize(); while(1) {for(i=0;i<=5;i++) {putpixel(random(640),random(80),13); putpixel(random(640),random(80)+80,2); putpixel(random(640),random(80)+160,3); putpixel(random(640),random(80)+240,4); putpixel(random(640),random(80)+320,1); putpixel(random(640),random(80)+400,14); } setcolor(YELLOW); settextstyle(0,0,4); outtextxy(130,200,"Wonderful!!"); setfillstyle(SOLID_FILL,10); bar(240,398,375,420); feiyang(300,400); fei(250,400); yang(350,400); if(bioskey(1)) if(bioskey(0)==ESC) { flag=1; break; } } } /*************************end************************/ /***********************初始化图形系统*********************/ voidinit() {inta=DETECT,b; inti,j; initgraph(&a,&b,""); } /***************************end****************************/ /***画立体边框效果函数******/ voidtline(intx1,inty1,intx2,inty2,intwhite,intblack) {setcolor(white); line(x1,y1,x2,y1); line(x1,y1,x1,y2); setcolor(black); line(x2,y1,x2,y2); line(x1,y2,x2,y2); } /****end*********/ /*************飞洋标志**********/ intfeiyang(intx,inty) {intfeiyang[18][18]={{0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0}, {0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0}, {0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0}, {0,0,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,0,1,1,1,1,1,0,0,1,0,0,1,1,0,0,0,0}, {0,0,1,1,1,0,0,0,0,1,0,1,1,1,0,0,0,0}, {0,0,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0}, {0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,1,0,0}, {0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,0,0}, {0,0,1,1,1,1,0,1,1,1,1,1,1,0,1,1,0,0}, {0,0,0,1,1,1,0,1,1,1,1,1,0,0,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,0,0}, {0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0}}; inti,j; for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if(feiyang[i][j]==1) putpixel(j+x,i+y,RED); } } /********"飞"字*************/ intfei(intx,inty) {intfei[18][18]={{1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0}}; inti,j; for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if(fei[i][j]==1) putpixel(j+x,i+y,BLUE); } } /*********"洋"字**************/ intyang(intx,inty) { intyang[18][18]={{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0}, {0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0}, {0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0,0}, {0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0}, {0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0}, {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, {0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0}, {0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0}, {1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}}; inti,j; for(i=0;i<=17;i++) for(j=0;j<=17;j++) {if(yang[i][j]==1) putpixel(j+x,i+y,BLUE); } } /******************主场景**********************/ intbort() {inta; setfillstyle(SOLID_FILL,15); bar(49,49,71,71); setfillstyle(SOLID_FILL,BLUE); bar(50,50,70,70); size1=imagesize(49,49,71,71); far1=(void*)malloc(size1); getimage(49,49,71,71,far1); cleardevice(); setfillstyle(SOLID_FILL,12); bar(49,49,71,71); size2=imagesize(49,49,71,71); far2=(void*)malloc(size2); getimage(49,49,71,71,far2); setfillstyle(SOLID_FILL,12); bar(49,49,71,71); setfillstyle(SOLID_FILL,GREEN); bar(50,50,70,70); size3=imagesize(49,49,71,71); far3=(void*)malloc(size3); getimage(49,49,71,71,far3); cleardevice();/*取蛇身节点背景节点虫子节点end*/ setbkcolor(8); setfillstyle(SOLID_FILL,GREEN); bar(21,23,600,450); tline(21,23,600,450,15,8);/***开始游戏场景边框立体效果*******/ tline(23,25,598,448,15,8); tline(45,45,379,379,8,15); tline(43,43,381,381,8,15); tline(390,43,580,430,8,15); tline(392,45,578,428,8,15); tline(412,65,462,85,15,8); tline(410,63,464,87,15,8); tline(410,92,555,390,15,8); tline(412,94,553,388,15,8); tline(431,397,540,420,15,8); tline(429,395,542,422,15,8); tline(46,386,377,428,8,15); tline(44,384,379,430,8,15); setcolor(8); outtextxy(429,109,"pressENTER"); outtextxy(429,129,"---tostart");/*键盘控制说明*/ outtextxy(429,169,"pressESC"); outtextxy(429,189,"---toquiet"); outtextxy(469,249,"UP"); outtextxy(429,289,"LEFT"); outtextxy(465,329,"DOWN"); outtextxy(509,289,"RIGHT"); setcolor(15); outtextxy(425,105,"pressENTER"); outtextxy(425,125,"---tostart"); outtextxy(425,165,"pressESC"); outtextxy(425,185,"---toquiet"); outtextxy(465,245,"UP"); outtextxy(425,285,"LEFT"); outtextxy(461,325,"DOWN"); outtextxy(505,285,"RIGHT");/*******end*************/ setcolor(8); outtextxy(411,52,"score"); outtextxy(514,52,"left"); setcolor(15); outtextxy(407,48,"score"); outtextxy(510,48,"left"); size4=imagesize(409,62,465,88);/****分数框放到内存********/ far4=(void*)malloc(size4); getimage(409,62,465,88,far4); putimage(500,62,far4,COPY_PUT);/*******输出生命框***********/ setfillstyle(SOLID_FILL,12); setcolor(RED); outtextxy(415,70,"0");/***************输入分数为零**********/ outtextxy(512,70,"20");/*************显示还要吃的虫子的数目*********/ bar(46,46,378,378); feiyang(475,400); fei(450,400); yang(500,400); outtextxy(58,390,"mailto:jiangzhiliang002@tom.com"); outtextxy(58,410,"snakegame"); outtextxy(200,410,"madebyyefeng"); while(1) {if(bioskey(1)) a=bioskey(0); if(a==ENTER) break; } } /******************gameover()******************/ voidgameover() {char*p="GAMEOVER"; intcha; setcolor(YELLOW); settextstyle(0,0,6); outtextxy(100,200,p); while(1) {if(bioskey(1)) cha=bioskey(0); if(cha==ESC) {flag=1; break; } } } /***********显示蛇身**********************/ voidsnakepaint() {structsnake*p1; p1=head; putimage(a-11,b-11,far2,COPY_PUT); while(p1!=NULL) {putimage(p1->newx-11,p1->newy-11,far1,COPY_PUT); p1=p1->next; } } /****************end**********************/ /*********************蛇身刷新变化游戏关键部分*******************/ voidsnakechange() {structsnake*p1,*p2,*p3,*p4,*p5; inti,j; staticintn=0; staticintscore; staticintleft=20; charsscore[5]; charsleft[1]; p2=p1=head; while(p1!=NULL) {p1=p1->next; if(p1->next==NULL) {a=p1->newx; b=p1->newy;/************记录最后节点的坐标************/ sx=a; sy=b; } p1->newx=p2->centerx; p1->newy=p2->centery; p2=p1; } p1=head; while(p1!=NULL) {p1->centerx=p1->newx; p1->centery=p1->newy; p1=p1->next; } /********判断按键方向*******/ if(bioskey(1)) {ch=bioskey(0); if(ch!=RIGHT&&ch!=LEFT&&ch!=UP&&ch!=DOWN&&ch!=ESC)/********chy为上一次的方向*********/ ch=chy; } switch(ch) { caseLEFT:if(control!=4) {head->newx=head->newx-22; head->centerx=head->newx; control=2; if(head->newx<47) gameover(); } else {head->newx=head->newx+22; head->centerx=head->newx; control=4; if(head->newx>377) gameover(); } chy=ch; break; caseDOWN: if(control!=1) {head->newy=head->newy+22; head->centery=head->newy; control=3; if(head->newy>377) gameover(); } else {head->newy=head->newy-22; head->centery=head->newy; control=1; if(head->newy<47) gameover(); } chy=ch; break; caseRIGHT:if(control!=2) {head->newx=head->newx+22; head->centerx=head->newx; control=4; if(head->newx>377) gameover(); } else {head->newx=head->newx-22; head->centerx=head->newx; control=2; if(head->newx<47) gameover(); } chy=ch; break; caseUP:if(control!=3) {head->newy=head->newy-22; head->centery=head->newy; control=1; if(head->newy<47) gameover(); } else {head->newy=head->newy+22; head->centery=head->newy; control=3; if(head->newy>377) gameover(); } chy=ch; break; caseESC: flag=1; break; } /*if判断是否吃蛇*/ if(flag!=1) {if(head->newx==scenterx&&head->newy==scentery) {p3=head; while(p3!=NULL) {p4=p3; p3=p3->next; } p3=(structsnake*)malloc(sizeof(structsnake)); p4->next=p3; p3->centerx=a; p3->newx=a; p3->centery=b; p3->newy=b; p3->next=NULL; a=500; b=500; putimage(409,62,far4,COPY_PUT);/**********分数框挡住**************/ putimage(500,62,far4,COPY_PUT);/*********把以前的剩下虫子的框挡住********/ score=(++n)*100; left--; itoa(score,sscore,10); itoa(left,sleft,10); setcolor(RED); outtextxy(415,70,sscore); outtextxy(512,70,sleft); nextshow=1; if(left==0)/************判断是否过关**********/ donghua();/*******如果过关,播放过关动画*********************/ } p5=head;/*********************判断是否自杀***************************/ p5=p5->next; p5=p5->next; p5=p5->next; p5=p5->next;/****从第五个节点判断是否自杀************/ while(p5!=NULL) {if(head->newx==p5->centerx&&head->newy==p5->centery) {gameover(); break; } else p5=p5->next; } } } /************snakechange()函数结束*******************/ /*****************************主函数******************************************/ intmain() {inti; init();/**********初始化图形系统**********/ welcome();/*********8欢迎界面**************/ bort();/*********主场景***************/ snakede();/**********连表初始化**********/ while(1) {snakechange(); if(flag==1) break; snakepaint(); ran(); for(i=0;i<=grade;i++) delay(3000); } free(far1); free(far2); free(far3); free(far4); closegraph(); return0; }