C++编写简单的打靶游戏
首次自己写程序,很不完善,还有许多问题需要解决。。。见谅见谅
#defineGDIPVER0x0110 #defineWIN32_LEAN_AND_MEAN #include<windows.h> #include<ObjIdl.h> #include<GdiPlus.h> #include<windowsx.h> #include<tchar.h> #include<mmsystem.h> #include<stdio.h> #include<stdlib.h> #include<math.h> #include<time.h> #include"resource.h" #include<mmsystem.h> #pragmacomment(lib,"winmm.lib") #pragmacomment(lib,"GdiPlus.lib") usingnamespaceGdiplus; #defineWINDOW_WIDTH800 #defineWINDOW_HEIGHT600 staticintcxball,cyball; VOIDOnPaint(HDChDC,intx,inty) { Graphics_g(hDC); //构造画笔 Pen_p( Color::Red,//颜色 2.0F);//笔宽(默认:1.0F) _g.DrawEllipse(&_p,x,y,50,50); //设置笔宽与颜色 _p.SetColor(Color(255,111,222,55));//设置颜色 _p.SetWidth(3.0F);//设置笔宽 //获得笔宽与颜色 Color_c;_p.GetColor(&_c);//获取颜色 REAL_r=_p.GetWidth();//获取笔宽 } LRESULTCALLBACKWinProc(HWNDhWnd, UINTmsg, WPARAMwparam, LPARAMlparam) { staticPMSGpmsg; switch(msg) { PAINTSTRUCTps; HDChDC; staticintcxClient,cyClient; staticintcxcreat,cycreat; staticinttimes,score; TCHARszText[256]; caseWM_CREATE: { hDC=GetDC(hWnd); PlaySound(MAKEINTRESOURCE(IDR_WAVE1),hinstance_app,SND_RESOURCE|SND_ASYNC); times=9; score=0; ReleaseDC(hWnd,hDC); return(0); }break; caseWM_SIZE: { cxClient=LOWORD(lparam); cyClient=HIWORD(lparam); return0; } break; caseWM_LBUTTONDOWN: { switch(wparam) { caseMK_LBUTTON: hDC=GetDC(hWnd); sprintf(szText,"得分为%d",score); TextOut(hDC,900,240,szText,10); times--; sprintf(szText,"次数为%d",times); TextOut(hDC,900,280,szText,8); cxcreat=(int)LOWORD(lparam);//获取鼠标位置x坐标信息 cycreat=(int)HIWORD(lparam);//获取鼠标位置y坐标信息 SetBkMode(hDC,OPAQUE); if(cxcreat>cxball-50&&cxcreat<cxball+50) { if(cycreat>cyball-50&&cycreat<cyball+50) { score+=100; } } if(times<=0) { score=0; times=0; MessageBox(hWnd,TEXT("次数超过了"),TEXT("错误"),MB_ICONERROR); } ReleaseDC(hWnd,hDC); break; } return0; } break; caseWM_PAINT: { hDC=BeginPaint(hWnd,&ps); MoveToEx(hDC,800,0,NULL); LineTo(hDC,800,600); MoveToEx(hDC,0,600,NULL); LineTo(hDC,800,600); EndPaint(hWnd,&ps); return(0); }break; caseWM_DESTROY: { PlaySound(NULL,hinstance_app,SND_PURGE); PostQuitMessage(0); return(0); }break; default:break; } return(DefWindowProc(hWnd,msg,wparam,lparam)); } INTWINAPIWinMain(HINSTANCEhInst,HINSTANCE,LPSTR,INT) { HWNDhwnd; ULONG_PTRGdiplusToken; GdiplusStartupInputGdiplusStartupInput; StatussResult=GdiplusStartup(&GdiplusToken,&GdiplusStartupInput,NULL); if(sResult!=Ok)return0; WNDCLASSEXWndClassEx= { sizeof(WNDCLASSEX), CS_HREDRAW|CS_VREDRAW, WinProc, 0L, 0L, GetModuleHandle(NULL), LoadIcon(hInst,MAKEINTRESOURCE(IDI_ICON1)), LoadCursor(hInst,MAKEINTRESOURCE(IDC_CURSOR1)), (HBRUSH)GetStockObject(WHITE_BRUSH), NULL, _T("SimpleWindowClass"), LoadIcon(hInst,MAKEINTRESOURCE(IDI_ICON1)) }; RegisterClassEx(&WndClassEx); hwnd=CreateWindow( _T("SimpleWindowClass"), _T("pan'sgame~~"), WS_OVERLAPPEDWINDOW|WS_VSCROLL, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, GetDesktopWindow(), NULL, WndClassEx.hInstance, NULL); ShowWindow(hwnd,SW_SHOWDEFAULT); UpdateWindow(hwnd); HDChdc; hdc=GetDC(hwnd); srand(GetTickCount()); cxball=WINDOW_WIDTH/2; cyball=WINDOW_HEIGHT/2; RECTrect; rect.left=0; rect.bottom=600; rect.right=800; rect.top=0; intxv=-4+rand()%8; intyv=-4+rand()%8; MSGMsg; do { GetMessage(&Msg,NULL,0U,0U); TranslateMessage(&Msg); DispatchMessage(&Msg); OnPaint(hdc,cxball,cyball); cxball+=xv; cyball+=yv; if(cxball<0||cxball>WINDOW_WIDTH-50) { xv=-xv; cxball+=xv; } elseif(cyball<0||cyball>WINDOW_HEIGHT-50) { yv=-yv; cyball+=yv; } OnPaint(hdc,cxball,cyball); Sleep(10); InvalidateRect(hwnd,&rect,TRUE); }while(Msg.message!=WM_QUIT); ReleaseDC(hwnd,hdc); UnregisterClass( _T("SimpleWindowClass"), WndClassEx.hInstance); GdiplusShutdown(GdiplusToken); return0; }
以上就是本文给大家分享的C++编写的打靶小游戏的代码了,希望大家能够喜欢。