js实现的牛顿摆效果
牛顿摆是一个1960年代发明的桌面演示装置,五个质量相同的球体由吊绳固定,彼此紧密排列。又叫:牛顿摆球、动量守恒摆球、永动球、物理撞球、碰碰球等。
(function(window,undefined){
window.None||(window.None={});
//重力加速度
varG=9.8;
varPI=Math.PI;
//帧频
varFPS=48;
/*
//IE角度转换
functionrorateIt(node,deg){
//取得末变形前矩形的中点
varrect=node.getBoundingClientRect(),
cx1=(rect.right-rect.left)/2,//centerx
cy1=(rect.bottom-rect.top)/2,//centery
deg2rad=Math.PI/180,//角度转弧度
rad=deg*deg2rad,
cos=Math.cos(rad),
sin=Math.sin(rad);
varident="DXImageTransform.Microsoft.Matrix";
node.style.filter="progid:"+ident+"(M11='1.0',sizingmethod='autoexpand')";
//http://www.satzansatz.de/cssd/onhavinglayout.html
if(!node.currentStyle.hasLayout){//在IE7中,如果没有获得hasLayout,滤镜会失效
node.style.writingMode="tb-rl";
}
varfilter=node.filters.item(ident);
//+-------+-------+
//|M11|M12|
//+-------+-------+
//|M21|M22|
//+-------+-------+
filter.M11=cos;
filter.M12=-sin;
filter.M21=sin;
filter.M22=cos;
//取得当前中心
rect=node.getBoundingClientRect();
varcx=(rect.right-rect.left)/2;
varcy=(rect.bottom-rect.top)/2;
//调整此元素的坐标系,实现CSS3transform-origin的功能
node.style.marginLeft=cx1-cx+"px";
node.style.marginTop=cy1-cy+"px";
}
*/
//外部函数引用
//是否IE
functionisIE(){
returnnavigator.userAgent.indexOf("MSIE")>-1;
}
//获取当前样式
functionreturnStyle(obj,styleName){
varmyObj=typeofobj=="string"?document.getElementById(obj):obj;
if(document.all){
returneval("myObj.currentStyle."+styleName);
}else{
returneval("document.defaultView.getComputedStyle(myObj,null)."+styleName);
}
}
//外部函数引用
//图片方法
varimg=function(src){
varimg=newImage();
img.src=src;
returnimg;
}
//方向类,以垂直向下为0度逆时针为正
varface=function(deg,rad){
//0-360
this.unit='deg';
if(rad)deg=180/PI*deg;
this.deg=deg;
this.rad=PI/180*this.deg;
}
//矢量类
varvector=function(size,fx){
varcstrct=this.constructor;
this.size=size;
this.face=fx||newface(0);
fx=this.face;
this.toHv=function(){
varh=newcstrct(Math.sin(fx.rad)*size,90);
varv=newcstrct(Math.cos(fx.rad)*size,0);
return[h,v];
}
}
//继承,obj:需要从矢量继承的对象,arg:arguments
vector.extend=function(obj,arg){
vector.apply(obj,arg);
}
//矢量合并方法
vector.merger=function(arrvector){
if(arguments.length>1)arrvector=arguments;
varcstrct=arrvector[0].constructor;
vari=0,ilav=arrvector.length;
varsum=[0,0];
for(;i<ilav;i++){
varhv=arrvector[i].toHv();
sum[0]+=hv[0].size;
sum[1]+=hv[1].size;
}
varsize=Math.sqrt(sum[0]*sum[0]+sum[1]*sum[1]);
varfa=newface(Math.atan(sum[0]/sum[1]),'rad');
returnnewcstrct(size,fa);
}
//力类,参数为大小和方向
varforce=function(size,face){
this.unit='N';
//继承自矢量
vector.apply(this,arguments);
}
//加速度类
vara=function(size,face){
this.unit='m/s^2';
vector.extend(this,arguments);
}
//速度类
varspeed=function(size,face){
this.unit='m/s';
vector.extend(this,arguments);
}
//刚体类,参数(body:IMG对象,m为质量)
varrigid=function(body,m){
//一般情况下body为一个img对象,所以暂且只有正方形或长方形两种形式
this.body=body;
this.m=m;//质量
this.focus=(this.bodyinstanceofImage)?point(this.body.width/2,this.body.height/2):point(this.body.style.width/2,this.body.style.height/2);
this.axis=point(0,0);//轴心位置(point对象)
this.force=newforce(0);
this.a=newa(this.force.size/this.m,this.force.face);
this.speed=newspeed(0);
//设置,可重新设置上面所有参数
this.set=function(prop,value){
this[prop]=value;
}
this.addForce=function(f){
returnthis.force=vector.merger(f,this.force);
}
//旋转
this.rotate=function(face,axis){
axis=axis||this.axis||this.focus;
//cx1=returnStyle(this.body,"left");
//cy1=returnStyle(this.body,"left");
varrect=this.body.getBoundingClientRect(),
//cx1=rect.left+axis.x,
//cy1=rect.top+axis.y,
cx1=(rect.right-rect.left)/2,
cy1=(rect.bottom-rect.top)/2,
rad=face.rad,
cos=Math.cos(rad),
sin=Math.sin(rad);
if(isIE()){
varident="DXImageTransform.Microsoft.Matrix";
this.body.style.filter="progid:"+ident+"(M11='1.0',sizingmethod='autoexpand')";
if(!returnStyle(this.body,"hasLayout")){//在IE7中,如果没有获得hasLayout,滤镜会失效
this.body.style.writingMode="tb-rl";
}
varfilter=this.body.filters.item(ident);
filter.M11=cos;
filter.M12=-sin;
filter.M21=sin;
filter.M22=cos;
}
rect=this.body.getBoundingClientRect();
//varcx=rect.left+axis.x;
//varcy=rect.top+axis.y;
varcx=(rect.right-rect.left)/2;
varcy=(rect.bottom-rect.top)/2;
//调整此元素的坐标系,实现CSS3transform-origin的功能
this.body.style.left=parseInt(this.body.style.left,10)+cx1-cx+"px";
this.body.style.top=parseInt(this.body.style.top,10)+cy1-cy+"px";
//CSS3
varsdeg="rotate("+face.deg+"deg)";
varpaxis=axis.x+"px"+axis.y+"px";
this.body.style.transformOrigin=paxis;
this.body.style.MozTransformOrigin=paxis;
this.body.style.WebkitTransformOrigin=paxis;
this.body.style.OTransformOrigin=paxis;
this.body.style.WebkitTransform=sdeg;
this.body.style.MozTransform=sdeg;
this.body.style.OTransform=sdeg;
this.body.style.transform=sdeg;
}
}
//刚体组合
rigid.merger=function(){
}
//无弹性绳子类
varrope=function(body,length,maxForce){
this.body=body;
this.length=length;
this.maxForce=maxForce||Infinity||Number.MAX_VALUE;
}
//组合体类
varcomb=function(arrObject){
}
//单摆类
varpendulum=function(ripe,rigid){
}
//类单摆
varlikePend=function(rigid,fa,time){//刚体,初始角度,摆动频率
varself=this;
this.rigid=rigid;
this.body=this.rigid.body;
this.axis=this.rigid.axis;
this.dom=this.rigid.dom;
this.m=this.rigid.m;
this.rad=fa?fa.rad:fa=newface(PI/6,'rad');
//摆动
//角度30
varfx=fa.rad;
//角度平方根
varm=Math.sqrt(fx);
//摆动时间1秒
varatime=time||0.5;
varfnum=FPS*atime;
//单位增量
varfm=m/fnum;
//i:角度平方根到0
vari=-m,tid;
varg=newa(G);
vart=1000/FPS;
//o:{s:1,f:30,t:0,fun:callback}:s:(-1,1)速度增加还是减小,f:从多少度,t:到多少度,fun:摆完后运行的函数
this.swing=function(o,fun){
/*varasps=g.size*Math.cos(PI/2-fx)/(24*24*self.m);
varfss=newforce(asps,newface(fx-PI/2));
this.rigid.force=fss;
vara=this.rigid.a;
//单位时间内速度的增量
vara1=Math.acos((asps+this.rigid.speed.size)/2)
this.rigid.speed=newspeed(a1,newface(fx-PI/2));
a2=a1*2;*/
//{s:-1,inc:1}
o=o||{s:1};
vary=-o.s*i*i+fx*o.s;
if(i>=m){
self.rigid.rotate(newface(0),self.axis);
clearTimeout(tid);
i=-m;
if(fun)fun();
return;
}
varf=newface(y,'rad');
self.rigid.rotate(f,axis=self.axis);
i+=fm;
tid=setTimeout(function(){self.swing.call(self,o,fun)},t);
}
this.moveTo=function(p){
self.body.style.left=p.x+"px";
self.body.style.top=p.y+"px";
}
}
//世界
None.world=function(param){
//param:{force:[多个force对象]}
this.param=param||{};
this.config={
//全局外力
g:newa(G),
className:'',
width:'100%',
height:'100%',
left:0,
top:-200,
arrNav:['about','myWork','site','other','myTools'],
imgW:60,
imgN:5,
sDeg:5,
hitSound:'sounds/hit.wav',
vol:0.1
}
this.init();
};
None.world.prototype={
//初始化
dom:{},
init:function(){
varc=this.config;
varp=this.param;
//dom
vardom=document.createElement("div");
dom.className=c.className;
dom.style.position="absolute";
dom.style.width=p.width||c.width;
dom.style.height=p.height||c.height;
dom.style.left=(p.left||c.left)+"px";
dom.style.top=(p.top||c.top)+"px";
this.dom=dom;
document.body.appendChild(this.dom);
},
//添加一个刚体
addRigid:function(rigid,p){
if(!(rigidinstanceofArray)){
rigid=[rigid];
}
if(!p)p=[point(0,0)];
if(!(pinstanceofArray))p=[p];
for(vari=0,rl=rigid.length;i<rl;i++){
p[i]=p[i]||p[0];
rigid[i].body.style.position="absolute";
rigid[i].body.style.left=p[i].x+"px";
rigid[i].body.style.top=p[i].y+"px";
this.dom.appendChild(rigid[i].body);
}
},
//添加一个外作用力
addForce:function(){
},
start:function(){
varp=this.param,
c=this.config;
varshit=p.hitSound||c.hitSound;
varsndHit=newNone.sounds(shit);
sndHit.volume=p.vol||c.vol;
varw=document.documentElement.offsetWidth;
varimgWidth=p.imgW||c.imgW;//图片宽度
varimgNum=p.imgN||c.imgN;//图片数量
varjd=p.sDeg||c.sDeg;//最大角度
vares=p.arrNav||c.arrNav;
vartime=p.time||c.time;
varbasex=w/2-imgWidth*imgNum/2;
varjiaodu=newface(jd);
varrig=[],ball=[],pend=[],axis=point(imgWidth/2,0);
for(vari=0,el=es.length;i<el;i++){
rig[i]=document.getElementById(es[i]);
ball[i]=newrigid(rig[i],1);
ball[i].set("axis",axis);
pend[i]=newlikePend(ball[i],jiaodu,time);
}
this.addRigid(pend);
resize();
if(!isIE())swing();
window.onresize=resize;
functionhit(v){
sndHit.play();
}
functionswing(){
varrunfun=arguments.callee;
varlast=pend.length-1;
if(p.hitSound)hit(0);
pend[0].swing({s:1},function(){
if(p.hitSound)hit(1);
pend[last].swing({s:-1},runfun);
});
}
functionresize(){
varw=document.documentElement.offsetWidth;
varbasex=w/2-imgWidth*imgNum/2;
varn=pend.length;
for(vari=0;i<n;i++){
pend[i].moveTo(point(basex+imgWidth*i,0));
}
}
}
};
})(window);
以上所述就是本文的全部内容了,希望大家能够喜欢。能够对大家学习javascript有所帮助。