JS+Canvas绘制时钟效果
本文实例为大家分享了使用canvas绘制时钟的具体代码,供大家参考,具体内容如下
1.clock.html
<!doctypehtml> <htmllang="en"> <head> <metacharset="UTF-8"> <metaname="Description"content=""> <title>canvas时钟</title> </head> <body> <canvasid="canvas"width="300"height="300"></canvas> <script> varcanvas=document.getElementById("canvas"); varcontext=canvas.getContext('2d'); //draw(); functiondraw(){ //得到当前系统的时分秒 varnow=newDate(); varsec=now.getSeconds(); varmin=now.getMinutes(); varhour=now.getHours(); hour>=12&&(hour=hour-12); varradius=Math.min(canvas.width/2,canvas.height/2); //初始化画布 context.save(); context.clearRect(0,0,canvas.width,canvas.height); context.translate(canvas.width/2,canvas.height/2); context.rotate(-Math.PI/2); context.save(); //表框 //小时刻度 context.strokeStyle="black"; context.fillStyle="black"; context.lineWidth=3; context.lineCap="round"; context.beginPath(); for(vari=0;i<12;i++){ context.rotate(Math.PI/6); context.moveTo(radius-30,0); context.lineTo(radius-10,0); } context.stroke(); context.restore(); context.save(); //分钟刻度 context.lineWidth=2; context.beginPath(); for(vari=0;i<60;i++){ if(!i%5==0){ context.moveTo(radius-15,0); context.lineTo(radius-10,0); } context.rotate(Math.PI/30); } context.stroke(); context.restore(); context.save(); //画上时针 context.rotate((Math.PI/6)*hour+(Math.PI/360)*min+(Math.PI/21600)*sec); context.lineWidth=6; context.beginPath(); context.moveTo(-10,0); context.lineTo(radius*0.5,0); context.stroke(); context.restore(); context.save(); context.rotate((Math.PI/30)*min+(Math.PI/1800)*sec); context.strokeStyle="#29A8DE"; context.lineWidth=4; context.lineCap="butt"; context.beginPath(); context.moveTo(-20,0); context.lineTo(radius*0.7,0); context.stroke(); context.restore(); context.save(); context.rotate(sec*Math.PI/30); context.strokeStyle="red"; context.lineWidth=2; context.lineCap="butt"; context.beginPath(); context.moveTo(-30,0); context.lineTo(radius*0.9,0); context.stroke(); context.restore(); context.save(); context.lineWidth=4; context.strokeStyle="gray"; context.beginPath(); context.arc(0,0,radius,0,Math.PI*2,true); context.stroke(); context.restore(); context.restore(); } window.onload=function(){ setInterval(draw,1000) } </script> </body> </html>
2.JavaScript代码
<script> varcanvas=document.getElementById("canvas"); varcontext=canvas.getContext('2d'); //draw(); functiondraw(){ //得到当前系统的时分秒 varnow=newDate(); varsec=now.getSeconds(); varmin=now.getMinutes(); varhour=now.getHours(); hour>=12&&(hour=hour-12); varradius=Math.min(canvas.width/2,canvas.height/2); //初始化画布 context.save(); context.clearRect(0,0,canvas.width,canvas.height); context.translate(canvas.width/2,canvas.height/2); context.rotate(-Math.PI/2); context.save(); //表框 //小时刻度 context.strokeStyle="black"; context.fillStyle="black"; context.lineWidth=3; context.lineCap="round"; context.beginPath(); for(vari=0;i<12;i++){ context.rotate(Math.PI/6); context.moveTo(radius-30,0); context.lineTo(radius-10,0); } context.stroke(); context.restore(); context.save(); //分钟刻度 context.lineWidth=2; context.beginPath(); for(vari=0;i<60;i++){ if(!i%5==0){ context.moveTo(radius-15,0); context.lineTo(radius-10,0); } context.rotate(Math.PI/30); } context.stroke(); context.restore(); context.save(); //画上时针 context.rotate((Math.PI/6)*hour+(Math.PI/360)*min+(Math.PI/21600)*sec); context.lineWidth=6; context.beginPath(); context.moveTo(-10,0); context.lineTo(radius*0.5,0); context.stroke(); context.restore(); context.save(); context.rotate((Math.PI/30)*min+(Math.PI/1800)*sec); context.strokeStyle="#29A8DE"; context.lineWidth=4; context.lineCap="butt"; context.beginPath(); context.moveTo(-20,0); context.lineTo(radius*0.7,0); context.stroke(); context.restore(); context.save(); context.rotate(sec*Math.PI/30); context.strokeStyle="red"; context.lineWidth=2; context.lineCap="butt"; context.beginPath(); context.moveTo(-30,0); context.lineTo(radius*0.9,0); context.stroke(); context.restore(); context.save(); context.lineWidth=4; context.strokeStyle="gray"; context.beginPath(); context.arc(0,0,radius,0,Math.PI*2,true); context.stroke(); context.restore(); context.restore(); } window.onload=function(){ setInterval(draw,1000) } </script>
以上就是本文的全部内容,希望对大家学习javascript程序设计有所帮助。