PHP面向对象程序设计组合模式与装饰模式详解
本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:
组合模式
定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。
一个军队的案例,
<?php
abstractclassUnit{//个体
abstractfunctionbombardStrength();
}
classArcherextendsUnit{//弓箭手
functionbombardStrength(){
return4;
}
}
classLaserCannonUnitextendsUnit{//火炮手
functionbombardStrength(){
return44;
}
}
?>
军队整合成员,输出火力
<?php
abstractclassUnit{
abstractfunctionbombardStrength();
}
classArcherextendsUnit{
functionbombardStrength(){
return4;
}
}
classLaserCannonUnitextendsUnit{
functionbombardStrength(){
return44;
}
}
classArmy{//军队
private$units=array();//定义私有属性个体集
functionaddUnit(Unit$unit){//添加成员
array_push($this->units,$unit);
}
functionbombardStrength(){//火力
$ret=0;
foreach($this->unitsas$unit){
$ret+=$unit->bombardStrength();
}
return$ret;
}
}
$unit1=newArcher();
$unit2=newLaserCannonUnit();
$army=newArmy();
$army->addUnit($unit1);
$army->addUnit($unit2);
print$army->bombardStrength();//输出火力
?>
output:
48
军队进一步整合其他军队
<?php
abstractclassUnit{
abstractfunctionbombardStrength();
}
classArcherextendsUnit{
functionbombardStrength(){
return4;
}
}
classLaserCannonUnitextendsUnit{
functionbombardStrength(){
return44;
}
}
classArmy{
private$units=array();
private$armies=array();
functionaddUnit(Unit$unit){
array_push($this->units,$unit);
}
functionaddArmy(Army$army){
array_push($this->armies,$army);
}
functionbombardStrength(){
$ret=0;
foreach($this->unitsas$unit){
$ret+=$unit->bombardStrength();
}
foreach($this->armiesas$army){
$ret+=$army->bombardStrength();
}
return$ret;
}
}
$unit1=newArcher();
$unit2=newLaserCannonUnit();
$army=newArmy();
$army->addUnit($unit1);
$army->addUnit($unit2);
print$army->bombardStrength();
print"\n";
$army2=clone$army;//克隆军队
$army->addArmy($army2);
print$army->bombardStrength();
print"\n";
?>
output:
48
96
更好的方式,支持新增,移除等等其他功能。
<?php
abstractclassUnit{
abstractfunctionaddUnit(Unit$unit);
abstractfunctionremoveUnit(Unit$unit);
abstractfunctionbombardStrength();
}
classArmyextendsUnit{//军队
private$units=array();
functionaddUnit(Unit$unit){
if(in_array($unit,$this->units,true)){//$this用于调用正常的属性或方法,self调用静态的方法,属性或者常量
return;
}
$this->units[]=$unit;
}
functionremoveUnit(Unit$unit){
//>=php5.3
$this->units=array_udiff($this->units,array($unit),
function($a,$b){return($a===$b)?0:1;});
//<php5.3
//$this->units=array_udiff($this->units,array($unit),
//create_function('$a,$b','return($a===$b)?0:1;'));
//对象数组,create_function,创建函数
}
functionbombardStrength(){
$ret=0;
foreach($this->unitsas$unit){
$ret+=$unit->bombardStrength();
}
return$ret;
}
}
//quickexampleclasses
classTankextendsUnit{//坦克
functionaddUnit(Unit$unit){}
functionremoveUnit(Unit$unit){}
functionbombardStrength(){
return4;
}
}
classSoldierextendsUnit{//士兵
functionaddUnit(Unit$unit){}
functionremoveUnit(Unit$unit){}
functionbombardStrength(){
return8;
}
}
$tank=newTank();
$tank2=newTank();
$soldier=newSoldier();
$army=newArmy();
$army->addUnit($soldier);
$army->addUnit($tank);
$army->addUnit($tank2);
print_r($army);
print$army->bombardStrength()."\n";
$army->removeUnit($soldier);
print_r($army);
print$army->bombardStrength()."\n";
?>
output:
ArmyObject ( [units:Army:private]=>Array ( [0]=>SoldierObject ( ) [1]=>TankObject ( ) [2]=>TankObject ( ) ) ) 16 ArmyObject ( [units:Army:private]=>Array ( [1]=>TankObject ( ) [2]=>TankObject ( ) ) ) 8
添加异常处理
<?php
abstractclassUnit{
abstractfunctionaddUnit(Unit$unit);
abstractfunctionremoveUnit(Unit$unit);
abstractfunctionbombardStrength();
}
classArmyextendsUnit{
private$units=array();
functionaddUnit(Unit$unit){
if(in_array($unit,$this->units,true)){
return;
}
$this->units[]=$unit;
}
functionremoveUnit(Unit$unit){
//>=php5.3
//$this->units=array_udiff($this->units,array($unit),
//function($a,$b){return($a===$b)?0:1;});
//<php5.3
$this->units=array_udiff($this->units,array($unit),
create_function('$a,$b','return($a===$b)?0:1;'));
}
functionbombardStrength(){
$ret=0;
foreach($this->unitsas$unit){
$ret+=$unit->bombardStrength();
}
return$ret;
}
}
classUnitExceptionextendsException{}
classArcherextendsUnit{
functionaddUnit(Unit$unit){
thrownewUnitException(get_class($this)."isaleaf");
}
functionremoveUnit(Unit$unit){
thrownewUnitException(get_class($this)."isaleaf");
}
functionbombardStrength(){
return4;
}
}
$archer=newArcher();
$archer2=newArcher();
$archer->addUnit($archer2);
?>
output:
Fatalerror:Uncaughtexception'UnitException'withmessage'Archerisaleaf'
点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。
最终的效果,逐步优化(完美):
<?php
classUnitExceptionextendsException{}
abstractclassUnit{
abstractfunctionbombardStrength();
functionaddUnit(Unit$unit){
thrownewUnitException(get_class($this)."isaleaf");
}
functionremoveUnit(Unit$unit){
thrownewUnitException(get_class($this)."isaleaf");
}
}
classArcherextendsUnit{
functionbombardStrength(){
return4;
}
}
classLaserCannonUnitextendsUnit{
functionbombardStrength(){
return44;
}
}
classArmyextendsUnit{
private$units=array();
functionaddUnit(Unit$unit){
if(in_array($unit,$this->units,true)){
return;
}
$this->units[]=$unit;
}
functionremoveUnit(Unit$unit){
//>=php5.3
//$this->units=array_udiff($this->units,array($unit),
//function($a,$b){return($a===$b)?0:1;});
//<php5.3
$this->units=array_udiff($this->units,array($unit),
create_function('$a,$b','return($a===$b)?0:1;'));
}
functionbombardStrength(){
$ret=0;
foreach($this->unitsas$unit){
$ret+=$unit->bombardStrength();
}
return$ret;
}
}
//createanarmy
$main_army=newArmy();
//addsomeunits
$main_army->addUnit(newArcher());
$main_army->addUnit(newLaserCannonUnit());
//createanewarmy
$sub_army=newArmy();
//addsomeunits
$sub_army->addUnit(newArcher());
$sub_army->addUnit(newArcher());
$sub_army->addUnit(newArcher());
//addthesecondarmytothefirst
$main_army->addUnit($sub_army);
//allthecalculationshandledbehindthescenes
print"attackingwithstrength:{$main_army->bombardStrength()}\n";
?>
output:
attackingwithstrength:60
更牛逼的组合处理,
<?php
abstractclassUnit{
functiongetComposite(){
returnnull;
}
abstractfunctionbombardStrength();
}
abstractclassCompositeUnitextendsUnit{//抽象类继承抽象类
private$units=array();
functiongetComposite(){
return$this;
}
protectedfunctionunits(){
return$this->units;
}
functionremoveUnit(Unit$unit){
//>=php5.3
//$this->units=array_udiff($this->units,array($unit),
//function($a,$b){return($a===$b)?0:1;});
//<php5.3
$this->units=array_udiff($this->units,array($unit),
create_function('$a,$b','return($a===$b)?0:1;'));
}
functionaddUnit(Unit$unit){
if(in_array($unit,$this->units,true)){
return;
}
$this->units[]=$unit;
}
}
classArmyextendsCompositeUnit{
functionbombardStrength(){
$ret=0;
foreach($this->unitsas$unit){
$ret+=$unit->bombardStrength();
}
return$ret;
}
}
classArcherextendsUnit{
functionbombardStrength(){
return4;
}
}
classLaserCannonUnitextendsUnit{
functionbombardStrength(){
return44;
}
}
classUnitScript{
staticfunctionjoinExisting(Unit$newUnit,
Unit$occupyingUnit){//静态方法,直接通过类名来使用
$comp;
if(!is_null($comp=$occupyingUnit->getComposite())){//军队合并处理
$comp->addUnit($newUnit);
}else{//士兵合并处理
$comp=newArmy();
$comp->addUnit($occupyingUnit);
$comp->addUnit($newUnit);
}
return$comp;
}
}
$army1=newArmy();
$army1->addUnit(newArcher());
$army1->addUnit(newArcher());
$army2=newArmy();
$army2->addUnit(newArcher());
$army2->addUnit(newArcher());
$army2->addUnit(newLaserCannonUnit());
$composite=UnitScript::joinExisting($army2,$army1);
print_r($composite);
?>
output:
ArmyObject ( [units:CompositeUnit:private]=>Array ( [0]=>ArcherObject ( ) [1]=>ArcherObject ( ) [2]=>ArmyObject ( [units:CompositeUnit:private]=>Array ( [0]=>ArcherObject ( ) [1]=>ArcherObject ( ) [2]=>LaserCannonUnitObject ( ) ) ) ) )
点评:Unit基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。
装饰模式
装饰模式帮助我们改变具体组件的功能。
看例子
<?php
abstractclassTile{//砖瓦
abstractfunctiongetWealthFactor();//获取财富
}
classPlainsextendsTile{//平原
private$wealthfactor=2;
functiongetWealthFactor(){
return$this->wealthfactor;
}
}
classDiamondPlainsextendsPlains{//钻石地段
functiongetWealthFactor(){
returnparent::getWealthFactor()+2;
}
}
classPollutedPlainsextendsPlains{//污染地段
functiongetWealthFactor(){
returnparent::getWealthFactor()-4;
}
}
$tile=newPollutedPlains();
print$tile->getWealthFactor();
?>
output:
-2
点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。
装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。
看例子:
<?php
abstractclassTile{
abstractfunctiongetWealthFactor();
}
classPlainsextendsTile{
private$wealthfactor=2;
functiongetWealthFactor(){
return$this->wealthfactor;
}
}
abstractclassTileDecoratorextendsTile{//装饰
protected$tile;
function__construct(Tile$tile){
$this->tile=$tile;
}
}
classDiamondDecoratorextendsTileDecorator{//钻石装饰
functiongetWealthFactor(){
return$this->tile->getWealthFactor()+2;
}
}
classPollutionDecoratorextendsTileDecorator{//污染装饰
functiongetWealthFactor(){
return$this->tile->getWealthFactor()-4;
}
}
$tile=newPlains();
print$tile->getWealthFactor();//2
$tile=newDiamondDecorator(newPlains());
print$tile->getWealthFactor();//4
$tile=newPollutionDecorator(
newDiamondDecorator(newPlains()));
print$tile->getWealthFactor();//0
?>
output:
2
4
0
点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。
一个更逼真的例子
<?php
classRequestHelper{}//请求助手
abstractclassProcessRequest{//进程请求
abstractfunctionprocess(RequestHelper$req);
}
classMainProcessextendsProcessRequest{//主进程
functionprocess(RequestHelper$req){
print__CLASS__.":doingsomethingusefulwithrequest\n";
}
}
abstractclassDecorateProcessextendsProcessRequest{//装饰进程
protected$processrequest;
function__construct(ProcessRequest$pr){//引用对象,委托
$this->processrequest=$pr;
}
}
classLogRequestextendsDecorateProcess{//日志请求
functionprocess(RequestHelper$req){
print__CLASS__.":loggingrequest\n";//当前类,有点递归的感觉
$this->processrequest->process($req);
}
}
classAuthenticateRequestextendsDecorateProcess{//认证请求
functionprocess(RequestHelper$req){
print__CLASS__.":authenticatingrequest\n";
$this->processrequest->process($req);
}
}
classStructureRequestextendsDecorateProcess{//组织结构请求
functionprocess(RequestHelper$req){
print__CLASS__.":structuringrequest\n";
$this->processrequest->process($req);
}
}
$process=newAuthenticateRequest(newStructureRequest(
newLogRequest(
newMainProcess()
)));//这样可以很灵活的组合进程的关系,省去很多重复的继承
$process->process(newRequestHelper());
print_r($process);
?>
output:
AuthenticateRequest:authenticatingrequest StructureRequest:structuringrequest LogRequest:loggingrequest MainProcess:doingsomethingusefulwithrequest AuthenticateRequestObject ( [processrequest:protected]=>StructureRequestObject ( [processrequest:protected]=>LogRequestObject ( [processrequest:protected]=>MainProcessObject ( ) ) ) )
点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。
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