基于Android实现数独游戏
本文实例为大家分享了Android实现数独游戏的具体代码,供大家参考,具体内容如下
1、在src中有4个Java类:
其中代码分别是:
Game.java:
packagecom.example.test1;
importandroid.R.integer;
publicclassGame{
publicfinalStringstr="360000000004230800000004200"
+"070460003820000014500013020"
+"001900000007048300000000045";
/*publicfinalStringstr="124576893"+"967348521"+"835291674"+
"259784316"+"316952748"+"748613902"+"582439160"+"493167285"+"671825430";*/
staticintsudoku[]=newint[9*9];
privateintused[][][]=newint[9][9][];
intsum=0;
publicint[]getSudoku(){
returnsudoku;
}
publicintsum(inta[]){
for(inti=0;i
KeyDialog.java:
packagecom.example.test1;
importandroid.app.Dialog;
importandroid.content.Context;
importandroid.os.Bundle;
importandroid.view.View;
//该类用于实现Dialog,实现自定义的对话框功能
publicclassKeyDialogextendsDialog{
//用来存放代表对话框中按钮的对象
privatefinalViewkeys[]=newView[9];
privatefinalintused[];
privateShuduViewmyView;
//构造函数的第二个参数当中保存着当前单元格已经使用过的数字
publicKeyDialog(Contextcontext,int[]used,ShuduViewmyView){
super(context);
this.used=used;
this.myView=myView;
}
//当一个Dialog第一次显示的时候,会调用Oncreate方法
@Override
protectedvoidonCreate(BundlesavedInstanceState){
//TODOAuto-generatedmethodstub
super.onCreate(savedInstanceState);
//设置标题
setTitle("KeyDialog");
//用于为该Dialog设置布局文件
setContentView(R.layout.keypad);
findViews();
//遍历整个used数组
for(inti=0;i
ShuduView.java:
packagecom.example.test1;
importandroid.R.integer;
importandroid.app.AlertDialog;
importandroid.app.AlertDialog.Builder;
importandroid.app.Dialog;
importandroid.content.Context;
importandroid.content.DialogInterface;
importandroid.graphics.Canvas;
importandroid.graphics.Color;
importandroid.graphics.Paint;
importandroid.graphics.Paint.FontMetrics;
importandroid.graphics.Paint.FontMetricsInt;
importandroid.view.LayoutInflater;
importandroid.view.MotionEvent;
importandroid.view.View;
importandroid.widget.TextView;
publicclassShuduViewextendsView{
privatefloatwidth;
privatefloatheight;
intselectedX;
intselectedY;
privateGamegame=newGame();
publicShuduView(Contextcontext){
super(context);
//TODOAuto-generatedconstructorstub
}
@Override
protectedvoidonSizeChanged(intw,inth,intoldw,intoldh){
//TODOAuto-generatedmethodstub
this.width=w/9f;
this.height=h/9f;
super.onSizeChanged(w,h,oldw,oldh);
}
@Override
protectedvoidonDraw(Canvascanvas){
//TODOAuto-generatedmethodstub
//绘制背景颜色
Paintbackground_paint=newPaint();
background_paint.setColor(getResources().getColor(R.color.shudu_background));
canvas.drawRect(0,0,getWidth(),getHeight(),background_paint);
Paintwhite=newPaint();
white.setColor(getResources().getColor(R.color.shudu_hilite));
Paintlight=newPaint();
light.setColor(getResources().getColor(R.color.shudu_light));
Paintdark=newPaint();
dark.setColor(getResources().getColor(R.color.shudu_dark));
for(inti=0;i<9;i++)
{
//画出横向的线
canvas.drawLine(0,i*height,getHeight(),i*height,light);
canvas.drawLine(0,i*height+1,getHeight(),i*height+1,white);
//画出纵向的线
canvas.drawLine(i*width,0,i*width,getHeight(),light);
canvas.drawLine(i*width+1,0,i*width+1,getHeight(),white);
}
for(inti=0;i<9;i++)
{
if(i%3!=0)
{
continue;
}
canvas.drawLine(0,i*height,getHeight(),i*height,dark);
canvas.drawLine(0,i*height+1,getHeight(),i*height+1,white);
//画出纵向的线
canvas.drawLine(i*width,0,i*width,getHeight(),dark);
canvas.drawLine(i*width+1,0,i*width+1,getHeight(),white);
}
Paintnumber_paint=newPaint();
number_paint.setColor(Color.BLACK);
//number_paint.setStyle(Paint.Style.STROKE);
number_paint.setTextSize(height*0.75f);
number_paint.setTextAlign(Paint.Align.CENTER);
FontMetricsfm=number_paint.getFontMetrics();
floatx=width/2;
floaty=height/2-(fm.ascent+fm.descent)/2;
for(inti=0;i<9;i++)
{
for(intj=0;j<9;j++)
{
canvas.drawText(game.getTileString(i,j),width*i+x,height*j+y,number_paint);
}
}
super.onDraw(canvas);
}
@Override
publicbooleanonTouchEvent(MotionEventevent){
//TODOAuto-generatedmethodstub
if(event.getAction()!=MotionEvent.ACTION_DOWN)
{
returnsuper.onTouchEvent(event);
}
selectedX=(int)(event.getX()/width);
selectedY=(int)(event.getY()/height);
intused[]=game.getUsedTileByCoor(selectedX,selectedY);
intsum=0;
intsumNumber=0;
sumNumber=game.sum(game.getSudoku());
if(sumNumber==45*9){
AlertDialog.Builderbuilder=newAlertDialog.Builder(getContext());
builder.setMessage("Success!")
.setPositiveButton("Exit",newDialogInterface.OnClickListener(){
@Override
publicvoidonClick(DialogInterfacearg0,intarg1){
arg0.cancel();
}
});
AlertDialogalertDialog=builder.create();
alertDialog.show();
}
else{
for(inti=0;i
MainActivity.java:
packagecom.example.test1;
importandroid.os.Bundle;
importandroid.app.Activity;
importandroid.view.Menu;
publicclassMainActivityextendsActivity{
@Override
protectedvoidonCreate(BundlesavedInstanceState){
super.onCreate(savedInstanceState);
ShuduViewsView=newShuduView(this);
setContentView(sView);
//setContentView(R.layout.activity_main);
}
@Override
publicbooleanonCreateOptionsMenu(Menumenu){
//Inflatethemenu;thisaddsitemstotheactionbarifitispresent.
getMenuInflater().inflate(R.menu.main,menu);
returntrue;
}
}
2、布局Layout中的配置文件:
其中activity_main.xml:
dialog.xml:
keypad.xml:
3、values中的配置文件
就只有color.xml是自己写的,另外三个都是自动生成
color.xml
#ffe6f0ff
#64ff0000
#64ffffff
#6400ff00
4、一切就绪直接运行就0k
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持毛票票。