C语言Turbo C下实现俄罗斯方块
本文实例为大家分享了C语言俄罗斯方块的具体代码,供大家参考,具体内容如下
#include#include #include #include #include #ifdef__cplusplus #define__CPPARGS... #else #define__CPPARGS #endif #defineMINBOXSIZE15/*单方块的大小*/ #defineBGCOLOR7/*背景着色*/ #defineGAMEX200 #defineGAMEY10 #defineLEVA300/*每当玩家打到三百分等级加一级*/ /*按键码*/ #defineVK_LEFT0x4b00 #defineVK_RIGHT0x4d00 #defineVK_DOWN0x5000 #defineVK_UP0x4800 #defineVK_HOME0x4700 #defineVK_END0x4f00 #defineVK_SPACE0x3920 #defineVK_ESC0x011b #defineVK_ENTER0x1c0d /*定义俄罗斯方块的方向*/ #defineF_S0 #defineSTARTCOL20/*要出的下一个方块的纵坐标*/ #defineSTARTROW12/*要出的下一个方块的横从标*/ #defineWINSROW14/*游戏屏幕大小*/ #defineWINSCOL20 #defineLWINSCOL100/*游戏屏幕大显示器上的相对位置*/ #defineLWINSROW60 intgwins[22][16];/*游戏屏幕坐标*/ intcol=1,row=7;/*当前方块的横纵坐标*/ intnbx=0,nbs=0;/*当前寺块的形壮和方向*/ intnextnbx=0,nextnbs=0,maxcol=22;/*下一个方块的形壮和方向*/ intminbscolor=6,nextminbscolor=6; intnum=0;/*游戏分*/ intleav=0,gameleav[10]={18,16,14,12,10,8,6,4,2,1};/*游戏等级*/ /*以下我用了一个3维数组来纪录方块的最初形状和方向*/ intboxstastu[7][4][16]={{ {1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}, {0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}, {1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}, {0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}}, { {0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}, {0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}, { {1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, {1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0}, {0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}}, { {1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, {1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, {0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0}, {1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}}, { {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}}, { {1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, {1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, {1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, {1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}}, { {0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0}, {1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0}, {0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0}, {0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}} }; /*随机得到当前方块和下一个方块的形状和方向*/ voidboxrad(){ minbscolor=nextminbscolor; nbs=nextnbs; nbx=nextnbx; nextminbscolor=random(14)+1; if(nextminbscolor==4||nextminbscolor==7||nextminbscolor==8) nextminbscolor=9; nextnbx=F_S; nextnbs=random(7); } /*初始化图形模试*/ voidinit(intgdrive,intgmode){ interrorcode; initgraph(&gdrive,&gmode,"c:\tc"); errorcode=graphresult(); if(errorcode!=grOk){ printf("errorof:%s",grapherrormsg(errorcode)); exit(1); } } /*在图形模式下的清屏*/ voidcls() { setfillstyle(SOLID_FILL,0); setcolor(0); bar(0,0,640,480); } /*在图形模式下的高级清屏*/ voidclscr(inta,intb,intc,intd,intcolor) { setfillstyle(SOLID_FILL,color); setcolor(color); bar(a,b,c,d); } /*最小方块的绘制*/ voidonebox(intasc,intbsc,intcolor,intbdcolor) { inta=0,b=0; a=LWINSCOL+asc; b=LWINSROW+bsc; clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color); if(color!=BGCOLOR) { setcolor(bdcolor); line(a+1,b+1,a-1+MINBOXSIZE,b+1); line(a+1,b+1,a+1,b-1+MINBOXSIZE); line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE); line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE); } } /*游戏中出现的文字*/ voidtexts(inta,intb,char*texts,intfont,intcolor) { setcolor(color); settextstyle(0,0,font); outtextxy(a,b,texts); } /*windows绘制*/ voidwin(inta,intb,intc,intd,intbgcolor,intbordercolor) { clscr(a,b,c,d,bgcolor); setcolor(bordercolor); line(a,b,c,b); line(a,b,a,d); line(a,d,c,d); line(c,b,c,d); } /*当前方块的绘制*/ voidfunbox(inta,intb,intcolor,intbdcolor) { inti,j; intboxz[4][4]; for(i=0;i<16;i++) boxz[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(boxz[i][j]==1) onebox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor); } /*下一个方块的绘制*/ voidnextfunbox(inta,intb,intcolor,intbdcolor) { inti,j; intboxz[4][4]; for(i=0;i<16;i++) boxz[i/4][i%4]=boxstastu[nextnbs][nextnbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(boxz[i][j]==1) onebox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor); } /*时间中断定义*/ #defineTIMER0x1c intTimerCounter=0; voidinterrupt(*oldhandler)(__CPPARGS); voidinterruptnewhandler(__CPPARGS) { TimerCounter++; oldhandler(); } voidSetTimer(voidinterrupt(*IntProc)(__CPPARGS)) { oldhandler=getvect(TIMER); disable(); setvect(TIMER,IntProc); enable(); } /*由于游戏的规则,消掉都有最小方块的一行*/ voiddelcol(inta) { inti,j; for(i=a;i>1;i--) for(j=1;j<15;j++) { onebox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR); gwins[i][j]=gwins[i-1][j]; if(gwins[i][j]==1) onebox(j*MINBOXSIZE,i*MINBOXSIZE,minbscolor,0); } } /*消掉所有都有最小方块的行*/ voiddelete(){ inti,j,zero,delgx=0; char*nm="00000"; for(i=1;i<21;i++){ zero=0; for(j=1;j<15;j++) if(gwins[i][j]==0) zero=1; if(zero==0){ delcol(i); delgx++; } } num=num+delgx*delgx*10; leav=num/10000; sprintf(nm,"%d",num); clscr(456,173,500,200,4); texts(456,173,"Number:",1,15); texts(456,193,nm,1,15); } /*时间中断结束*/ voidKillTimer() { disable(); setvect(TIMER,oldhandler); enable(); } /*测试当前方块是否可以向下落*/ intdownok() { inti,j,k=1,a[4][4]; for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(a[i][j]&&gwins[col+i+1][row+j]) k=0; return(k); } /*测试当前方块是否可以向左行*/ intleftok() { inti,j,k=1,a[4][4]; for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(a[i][j]&&gwins[col+i][row+j-1]) k=0; return(k); } /*测试当前方块是否可以向右行*/ intrightok() { inti,j,k=1,a[4][4]; for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(a[i][j]&&gwins[col+i][row+j+1]) k=0; return(k); } /*测试当前方块是否可以变形*/ intupok() { inti,j,k=1,a[4][4]; for(i=0;i<4;i++) for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx+1][i]; for(i=3;i>=0;i--) for(j=3;j>=0;j--) if(a[i][j]&&gwins[col+i][row+j]) k=0; return(k); } /*当前方块落下之后,给屏幕坐标作标记*/ voidsetgwins() { inti,j,a[4][4]; funbox(0,0,minbscolor,0); for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(a[i][j]) gwins[col+i][row+j]=1; col=1;row=7; } /*游戏结束*/ voidgameover() { inti,j; for(i=20;i>0;i--) for(j=1;j<15;j++) onebox(j*MINBOXSIZE,i*MINBOXSIZE,2,0); texts(103,203,"GameOver",3,10); } /*按键的设置*/ voidcall_key(intkeyx) { switch(keyx){ caseVK_DOWN:{/*下方向键,横坐标加一。*/ if(downok()){ col++; funbox(0,0,minbscolor,0); } else{ funbox(0,0,minbscolor,0); setgwins(); nextfunbox(STARTCOL,STARTROW,4,4); boxrad(); nextfunbox(STARTCOL,STARTROW,nextminbscolor,0); delete(); } break; } caseVK_UP:{/*上方向键,方向形状旋转90度*/ if(upok()) nbx++; if(nbx>3) nbx=0; funbox(0,0,minbscolor,0); break; } caseVK_LEFT:{/*左方向键,纵坐标减一*/ if(leftok()) row--; funbox(0,0,minbscolor,0); break; } caseVK_RIGHT:{/*右方向键,纵坐标加一*/ if(rightok()) row++; funbox(0,0,minbscolor,0); break; } caseVK_SPACE:/*空格键,直接落到最后可以落到的们置*/ while(downok()) col++; funbox(0,0,minbscolor,0); setgwins(); nextfunbox(STARTCOL,STARTROW,4,4); boxrad(); nextfunbox(STARTCOL,STARTROW,nextminbscolor,0); delete(); break; default: { texts(423,53,"worngkey!",1,4); texts(428,80,"PleseEnterAnlyKeyAG!",1,4); getch(); clscr(420,50,622,97,BGCOLOR); } } } /*时间中断开始*/ voidtimezd(void) { intkey; SetTimer(newhandler); boxrad(); nextfunbox(STARTCOL,STARTROW,nextminbscolor,0); for(;;){ if(bioskey(1)){ key=bioskey(0); funbox(0,0,BGCOLOR,BGCOLOR); if(key==VK_ESC) break; call_key(key); } if(TimerCounter>gameleav[leav]){ TimerCounter=0; if(downok()){ funbox(0,0,BGCOLOR,BGCOLOR); col++; funbox(0,0,minbscolor,0); } else{ if(col==1){ gameover(); getch(); break; } setgwins(); delete(); funbox(0,0,minbscolor,0); col=1;row=7; funbox(0,0,BGCOLOR,BGCOLOR); nextfunbox(STARTCOL,STARTROW,4,4); boxrad(); nextfunbox(STARTCOL,STARTROW,nextminbscolor,0); } } } } /*主程序开始*/ voidmain(void) { inti,j; char*nm="00000"; init(VGA,VGAHI); cls(); /*屏幕坐标初始化*/ for(i=0;i<=WINSCOL+1;i++) for(j=0;j<=WINSROW+1;j++) gwins[i][j]=0; for(i=0;i<=WINSCOL+1;i++){ gwins[i][0]=1; gwins[i][15]=1; } for(j=1;j<=WINSROW;j++){ gwins[0][j]=1; gwins[21][j]=1; } clscr(0,0,640,480,15); win(1,1,639,479,4,15); win(LWINSCOL+MINBOXSIZE-2,LWINSROW+MINBOXSIZE-2,LWINSCOL+15*MINBOXSIZE+2,LWINSROW+21*MINBOXSIZE+2,BGCOLOR,0); nextnbs=random(8); nextnbx=random(4); sprintf(nm,"%d",num); texts(456,173,"Number:",1,15); texts(456,193,nm,1,15); texts(456,243,"NextBox:",1,15); timezd(); KillTimer(); closegraph(); }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持毛票票。