python 使用pygame工具包实现贪吃蛇游戏(多彩版)
今天我们用python和python的工具包pygame来编写一个贪吃蛇的小游戏
贪吃蛇游戏功能介绍
贪吃蛇的游戏规则如下:
通过上下左右键或者WASD键来移动蛇来,让它吃到食物,每吃到食物,蛇的长度变长,并获得分数。若蛇碰到游戏边际
或者自身,则蛇死亡,游戏结束。
游戏设计思路
根据游戏规则,我们需要:
1.初始化游戏环境。
2.初始化蛇、食物
3.监听键盘动作
4.蛇的运动,吃食物,是否死亡
5.该局游戏结束,是否还有再玩。
其中的难点在于如何在屏幕上展示蛇的运动,其实我们肉眼所见的蛇的运动并不是真实的,而是在后台通过刷新蛇的坐标而实现的。即可以创建一个蛇的坐标列表,每移动一次,则新的坐标加入,同时删除末尾坐标,看起来像是蛇的在移动。
一个简单地设计框图如下:
代码实现
''' my_snake.py @authorHelloWorld! @time:2019.10.27 ''' importrandom importpygame importsys frompygame.localsimport* windows_width=800#游戏窗口的大小,原点在左上角 windows_height=600 cell_size=20#snake的大小,需被窗口长宽整除 #一些颜色定义 white=(255,255,255) black=(0,0,0) gray=(230,230,230) dark_gray=(40,40,40) DARKGreen=(0,155,0) Green=(0,255,0) Red=(255,0,0) blue=(0,0,255) dark_blue=(0,0,139) BG_COLOR=(184,224,217) #贪吃蛇的地图尺寸 map_width=int(windows_width/cell_size) map_height=int(windows_height/cell_size) #蛇的移动速度 snake_speed=5 #方向定义 UP=1 DOWN=2 LEFT=3 RIGHT=4 #主函数 defmain_game(): pygame.init()#初始化gygame screen=pygame.display.set_mode((windows_width,windows_height)) pygame.display.set_caption("贪吃蛇游戏") snake_speed_clock=pygame.time.Clock()#创建Pygame时钟对象 screen.fill(white) whileTrue: run_game(screen,snake_speed_clock)#游戏主体 gameover(screen)#游戏结束 defrun_game(screen,snake_speed_clock): #初始化蛇的位置,方向,食物的位置 start_x=random.randint(3,map_width-8) start_y=random.randint(3,map_width-8) snake_coords=[{'x':start_x,'y':start_y},{'x':start_x-1,'y':start_y},{'x':start_x-2,'y':start_y}]#初始化snake,也可以用列表的的列表 direction=RIGHT food=get_random_location() #循环 whileTrue: foreventinpygame.event.get():#键盘事件监听 ifevent.type==pygame.QUIT: pygame.quit() sys.exit() elifevent.type==pygame.KEYDOWN:#按键事件 if(event.key==K_LEFTorevent.key==K_a)anddirection!=RIGHT: direction=LEFT elif(event.key==K_RIGHTorevent.key==K_d)anddirection!=LEFT: direction=RIGHT elif(event.key==K_UPorevent.key==K_w)anddirection!=DOWN: direction=UP elif(event.key==K_DOWNorevent.key==K_s)anddirection!=UP: direction=DOWN elifevent.key==K_ESCAPE: pygame.quit() sys.exit() snake_move(direction,snake_coords)#根据方向,移动蛇 alive=snake_is_alive(snake_coords)#判断蛇的死活 ifnotalive:#如果挂了,则终止循环,跳出run_game函数,执行gameover break snake_eat_foods(snake_coords,food)#没挂,则看看迟到食物了吗 screen.fill(BG_COLOR)#游戏背景刷新 #下面draw,是把蛇食物等画出来 draw_snake(screen,snake_coords) draw_food(screen,food) draw_score(screen,len(snake_coords)-3) #draw_grid(screen) pygame.display.flip() #控制执行次数 snake_speed_clock.tick(snake_speed)#控制fps #根据移动方向,更新蛇头坐标 defsnake_move(directtion,snake_coords): ifdirecttion==UP: newHead={'x':snake_coords[0]['x'],'y':snake_coords[0]['y']-1} elifdirecttion==DOWN: newHead={'x':snake_coords[0]['x'],'y':snake_coords[0]['y']+1} elifdirecttion==LEFT: newHead={'x':snake_coords[0]['x']-1,'y':snake_coords[0]['y']} elifdirecttion==RIGHT: newHead={'x':snake_coords[0]['x']+1,'y':snake_coords[0]['y']} snake_coords.insert(0,newHead) defsnake_is_alive(snake_coords):#碰壁或者碰到自身就是死了 alive=True ifsnake_coords[0]['x']==-1orsnake_coords[0]['x']==map_widthorsnake_coords[0]['y']==-1or\ snake_coords[0]['y']==map_height: alive=False forsnake_bodyinsnake_coords[1:]: ifsnake_coords[0]['x']==snake_body['x']andsnake_coords[0]['y']==snake_body['y']: alive=False returnalive #坐标重合,表示吃到食物了,否则就没有,则移动,把 defsnake_eat_foods(snake_coords,food): ifsnake_coords[0]['x']==food['x']andsnake_coords[0]['y']==food['y']: food['x']=random.randint(0,map_width-1) food['y']=random.randint(0,map_height-1) else: delsnake_coords[-1] defget_random_location():#食物的坐标随机生成 return{'x':random.randint(0,map_width-1),'y':random.randint(0,map_height-1)} defdraw_snake(screen,snake_coords): forcoordinsnake_coords: x=coord['x']*cell_size y=coord['y']*cell_size segmentRect=pygame.Rect(x,y,cell_size,cell_size) pygame.draw.rect(screen,dark_blue,segmentRect) defdraw_food(screen,food): x=food['x']*cell_size y=food['y']*cell_size foodRect=pygame.Rect(x,y,cell_size,cell_size) pygame.draw.rect(screen,Red,foodRect) defdraw_grid(screen): forxinrange(0,windows_width,cell_size): pygame.draw.line(screen,gray,(x,0),(x,windows_height)) foryinrange(0,windows_height,cell_size): pygame.draw.line(screen,gray,(0,y),(windows_width,y)) defdraw_score(screen,score): font=pygame.font.SysFont(None,40) score_str="{:,}".format(score) score_image=font.render('Score:'+score_str,True,Green,gray) score_rect=score_image.get_rect() score_rect.topleft=(windows_width-200,10) screen.blit(score_image,score_rect) defgameover(screen): font=pygame.font.SysFont(None,40) tips=font.render('PressQorESCtoquit;Pressanykeytocontinue',True,(65,105,225)) screen.blit(tips,(80,300)) pygame.display.update() whileTrue: foreventinpygame.event.get(): ifevent.type==QUIT: pygame.quit() sys.exit() elifevent.type==KEYDOWN: ifevent.key==K_ESCAPEorevent.key==K_q:#终止程序 pygame.quit() sys.exit()#终止程序 else: return#结束此函数,重新开始游戏 if__name__=='__main__': main_game()
功能抽象及多彩化设计
上面的实现中,我们采用的面向过程的实现方法,没有抽象,如果要设计更大的游戏则是不行的。我们可以采用抽象的方法,让实现更加条理化,同时逻辑更清晰。
同时,如果让食物的颜色不同,同时蛇吃到什么颜色的食物,那么它身体的一部分就变成相应的颜色,那么最终蛇会变成一条多彩蛇,想必很有意思。
下面我们结合上述两点来实现新的功能。代码如下:
''' @colorful_snake.py @authorHelloWorld! @time:2019.10.27 @classisusedtodesignasnakegame ''' importrandom importpygame frompygame.localsimport* importsys classSettings(): def__init__(self): self.windows_width=800#游戏窗口的大小,原点在左上角 self.windows_height=600 self.BG_COLOR=(184,224,217) self.cell_size=20#snake的大小,需被窗口长宽整除 self.map_width=int(self.windows_width/self.cell_size) self.map_height=int(self.windows_height/self.cell_size) self.Green=(0,255,0) self.Red=(255,0,0) self.Blue=(0,0,255) self.orange=(255,128,0) self.purple=(128,0,255) self.black=(0,0,0) self.white=(255,255,255) self.dark_blue=(0,0,139) self.gray=(230,230,230) #方向 self.UP=1 self.DOWN=2 self.LEFT=3 self.RIGHT=4 classSnake(): def__init__(self,settings): self.cell_size=settings.cell_size self.snake_coords=[] self.direction=settings.RIGHT self.snake_speed=5 self.initialize_snake(settings) definitialize_snake(self,settings): #[{'x':start_x,'y':start_y},{'x':start_x-1,'y':start_y},{'x':start_x-2,'y':start_y}]#初始化snake,也可以用列表的的列表 start_x=random.randint(3,settings.map_width-8) start_y=random.randint(3,settings.map_width-8) snake_coords=[{'x':start_x,'y':start_y,'color':settings.dark_blue},{'x':start_x-1,'y':start_y,'color':settings.dark_blue}, {'x':start_x-2,'y':start_y,'color':settings.dark_blue}]#初始化snake,也可以用列表的的列表 self.snake_coords=snake_coords defsnake_move(self,settings): ifself.direction==settings.UP: newHead={'x':self.snake_coords[0]['x'],'y':self.snake_coords[0]['y']-1,'color':settings.dark_blue} elifself.direction==settings.DOWN: newHead={'x':self.snake_coords[0]['x'],'y':self.snake_coords[0]['y']+1,'color':settings.dark_blue} elifself.direction==settings.LEFT: newHead={'x':self.snake_coords[0]['x']-1,'y':self.snake_coords[0]['y'],'color':settings.dark_blue} elifself.direction==settings.RIGHT: newHead={'x':self.snake_coords[0]['x']+1,'y':self.snake_coords[0]['y'],'color':settings.dark_blue} self.snake_coords.insert(0,newHead) defsnake_is_alive(self,settings):#碰壁或者碰到自身就是死了 alive=True ifself.snake_coords[0]['x']==-1orself.snake_coords[0]['x']==settings.map_widthorself.snake_coords[0]['y']==-1or\ self.snake_coords[0]['y']==settings.map_height: alive=False forsnake_bodyinself.snake_coords[1:]: ifself.snake_coords[0]['x']==snake_body['x']andself.snake_coords[0]['y']==snake_body['y']: alive=False returnalive classFood(): def__init__(self,settings): self.cell_size=settings.cell_size self.color=self.initialize_food(settings) self.x=random.randint(0,settings.map_width-1) self.y=random.randint(0,settings.map_height-1) definitialize_food(self,settings): colors=[settings.Green,settings.Red,settings.Blue,settings.orange,settings.purple,settings.black] color=random.choice(colors) returncolor classGameFunction(): def__init__(self,screen): self.screen=screen defcheck_event(self,snake,settings): foreventinpygame.event.get():#键盘事件监听 ifevent.type==pygame.QUIT: pygame.quit() sys.exit() elifevent.type==pygame.KEYDOWN:#按键事件 if(event.key==K_LEFTorevent.key==K_a)andsnake.direction!=settings.RIGHT: snake.direction=settings.LEFT elif(event.key==K_RIGHTorevent.key==K_d)andsnake.direction!=settings.LEFT: snake.direction=settings.RIGHT elif(event.key==K_UPorevent.key==K_w)andsnake.direction!=settings.DOWN: snake.direction=settings.UP elif(event.key==K_DOWNorevent.key==K_s)andsnake.direction!=settings.UP: snake.direction=settings.DOWN elifevent.key==K_ESCAPE: pygame.quit() sys.exit() defsnake_eat_foods(self,snake,food,settings): ifsnake.snake_coords[0]['x']==food.xandsnake.snake_coords[0]['y']==food.y: snake.snake_coords[0]['color']=food.color food.x=random.randint(0,settings.map_width-1) food.y=random.randint(0,settings.map_height-1) food.color=food.initialize_food(settings) else: foriinrange(len(snake.snake_coords)-1): snake.snake_coords[i]['color']=snake.snake_coords[i+1]['color'] delsnake.snake_coords[-1] defupdate(self,snake,food,settings,screen,snake_speed_clock): screen.fill(settings.BG_COLOR)#游戏背景刷新 #下面draw,是把蛇食物等画出来 self.draw_snake(screen,snake) self.draw_food(screen,food) self.draw_score(screen,snake,settings) self.draw_grid(screen,settings) pygame.display.flip() #控制执行次数 snake_speed_clock.tick(snake.snake_speed)#控制fps defdraw_snake(self,screen,snake): forcoordinsnake.snake_coords: x=coord['x']*snake.cell_size y=coord['y']*snake.cell_size segmentRect=pygame.Rect(x,y,snake.cell_size,snake.cell_size) pygame.draw.rect(screen,coord['color'],segmentRect) defdraw_food(self,screen,food): x=food.x*food.cell_size y=food.y*food.cell_size foodRect=pygame.Rect(x,y,food.cell_size,food.cell_size) pygame.draw.rect(screen,food.color,foodRect) defdraw_grid(self,screen,settings): forxinrange(0,settings.windows_width,settings.cell_size): pygame.draw.line(screen,settings.gray,(x,0),(x,settings.windows_height)) foryinrange(0,settings.windows_height,settings.cell_size): pygame.draw.line(screen,settings.gray,(0,y),(settings.windows_width,y)) defdraw_score(self,screen,snake,settings): score=len(snake.snake_coords)-3 font=pygame.font.SysFont(None,40) score_str="{:,}".format(score) score_image=font.render('Score:'+score_str,True,settings.Green,settings.gray) score_rect=score_image.get_rect() score_rect.topleft=(settings.windows_width-200,10) screen.blit(score_image,score_rect) defgameover(self,screen): font=pygame.font.SysFont(None,40) tips=font.render('PressQorESCtoquit;Pressanykeytocontinue',True,(65,105,225)) screen.blit(tips,(80,300)) pygame.display.update() whileTrue: foreventinpygame.event.get(): ifevent.type==QUIT: pygame.quit() sys.exit() elifevent.type==KEYDOWN: ifevent.key==K_ESCAPEorevent.key==K_q:#终止程序 pygame.quit() sys.exit()#终止程序 else: return#结束此函数,重新开始游戏 #主函数 defmain_game(): pygame.init()#初始化gygame settings=Settings() screen=pygame.display.set_mode((settings.windows_width,settings.windows_height)) pygame.display.set_caption("贪吃蛇游戏") snake_speed_clock=pygame.time.Clock()#创建Pygame时钟对象 screen.fill(settings.white) gf=GameFunction(screen) whileTrue: snake=Snake(settings) food=Food(settings) whileTrue: gf.check_event(snake,settings) snake.snake_move(settings) alive=snake.snake_is_alive(settings)#判断蛇的死活 ifnotalive:#如果挂了,则终止循环,跳出run_game函数,执行gameover break gf.snake_eat_foods(snake,food,settings) gf.update(snake,food,settings,screen,snake_speed_clock) gf.gameover(screen)#游戏结束 if__name__=='__main__': main_game()
程序效果如下:
总结
1、通过上述的代码,功能基本实现
2、多彩版的蛇的色彩太鲜艳,看起来太难受了
3、多彩版的在运行中存在不稳定情况,具体原因还没查看,请大家帮忙指出代码中的问题。
以上所述是小编给大家介绍的python使用pygame工具包实现贪吃蛇游戏,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对毛票票网站的支持!
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