使用PyOpenGL绘制三维坐标系实例
我就废话不多说了,直接上代码吧!
defdrawCoordinate():
'''
绘制三维的坐标系,并绘制由坐标轴构成的平面的网格,各个坐标轴的颜色以及由坐标轴所引出的网格线的颜色为:
x:(1.0,0.0,0.0)
y:(0.0,1.0,0.0)
z:(0.0,0.0,1.0)
:return:
'''
#设置网格线间的步长
step=0.2
#设置网格线的数量、长度
line_num=15
line_len=4
grid_color=[(1.0,0.0,0.0),(0.0,1.0,0.0),(0.0,0.0,1.0)]
glLineWidth(3)
origin=[0.0,0.0,0.0]
#画出xyz轴
foriinrange(3):
tmp=[0.0,0.0,0.0]
tmp[i]=line_len*1.02
glColor3f(*grid_color[i])
glBegin(GL_LINES)
glVertex3f(*origin)
glVertex3f(*tmp)
glEnd()
#画出由坐标轴构成的平面的网格
glLineWidth(1)
foriinrange(3):
#每次把一个坐标轴上引出的网格线都画出来,所以起点都是一致的
start=[0.0,0.0,0.0]
glColor3f(*grid_color[i])
forjinrange(line_num):
end=[0.0,0.0,0.0]
glBegin(GL_LINES)
start[i]=start[i]+step
end[i]=start[i]
forkin{0,1,2}-{i,}:
end[k]=line_len
glVertex3f(*start)
glVertex3f(*end)
end[k]=0.0
glEnd()
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