python小项目之五子棋游戏
本文实例为大家分享了python五子棋游戏的具体代码,供大家参考,具体内容如下
1.项目简介
在刚刚学习完python套接字的时候做的一个五子棋小游戏,可以在局域网内双人对战,也可以和电脑对战
2.实现思路
局域网对战
对于局域网功能来说,首先建立连接(tcp),然后每次下棋时将棋子的坐标发送给对方,当接收到坐标后实例化成棋子对象,这个接收时用了select函数,因为pygame需要循环渲染图片,所以要用非阻塞方式接收消息
select()的机制中提供一fd_set的数据结构,实际上是一long类型的数组,每一个数组元素都能与一打开的文件句柄(不管是Socket句柄,还是其他文件或命名管道或设备句柄)建立联系,建立联系的工作由程序员完成,当调用select()时,由内核根据IO状态修改fd_set的内容,由此来通知执行了select()的进程哪一Socket或文件可读或可写,主要用于Socket通信当中
主要代码如下:
#接收cli的消息 ifis_people: rs,ws,es=select.select(inputs,[],[],0) forrinrs: ifristcpclisock: try: data=r.recv(BUFSIZ) islink=True print(data.decode('utf8')) ifdata.decode('utf8')=='again': is_recieve1=True ifdata.decode('utf8')=='yes': is_playagain=True is_play=True ifdata.decode('utf8')=='no': is_recieve2=True islink=False ifnotis_playandnotresult: me=storn.Storn_Black(eval(data)) black_chesses.append(me) chesses.append(me) is_play=True excepterror: islink=False
电脑对战
电脑对战的思路也很简单,用了应该是最常见的也是最简单的方法,就是循环遍历棋盘的每一个点,判断该点的价值,选取价值最大的点落子,这个需要对五子棋的棋型有一定了解,这里介绍几种常见的棋型(约定1为己方棋子,2为对方棋子,0为空)
活四(011110):这时候四颗棋子相连,同时两端为空,已经阻止不了一方的胜利了,此时价值应该设置最高
死四(011112|10111|11011):四颗棋子,只有一个地方能形成连五,如果是自己的棋可以赢,是对方的也可以阻止对方赢棋,此时价值次高
就这样把每种棋型判断一下,获得该点的价值,主要代码如下:
#判断每个点的价值 defpoint_value(pos,white_chesses,black_chesses,identify1,identify2): value=0 foriinrange(1,9): #*1111_活四 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1and\ get_point(pos,i,4,white_chesses,black_chesses)==identify1and\ get_point(pos,i,5,white_chesses,black_chesses)==0: value+=40000 #*11112死四1 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1and\ get_point(pos,i,4,white_chesses,black_chesses)==identify1and\ get_point(pos,i,5,white_chesses,black_chesses)==identify2: value+=30000 #1*111死四2 ifget_point(pos,i,-1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1: value+=30000 #11*11死四3 ifget_point(pos,i,-2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,-1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1: value+=30000 #*111_活三1 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1and\ get_point(pos,i,4,white_chesses,black_chesses)==0: value+=20000 #*1_11_活三2 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==0and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1and\ get_point(pos,i,4,white_chesses,black_chesses)==identify1and\ get_point(pos,i,5,white_chesses,black_chesses)==0: value+=20000 #*1112死三1 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1and\ get_point(pos,i,4,white_chesses,black_chesses)==identify2: value+=15000 #_1_112死三2 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==0and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1and\ get_point(pos,i,4,white_chesses,black_chesses)==identify1and\ get_point(pos,i,5,white_chesses,black_chesses)==identify2: value+=15000 #_11_12死三3 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==0and\ get_point(pos,i,4,white_chesses,black_chesses)==identify1and\ get_point(pos,i,5,white_chesses,black_chesses)==identify2: value+=15000 #1__11死三4 ifget_point(pos,i,-1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,1,white_chesses,black_chesses)==0and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1: value+=15000 #1_1_1死三5 ifget_point(pos,i,-1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==0and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1: value+=15000 #2_111_2死三6 ifget_point(pos,i,-1,white_chesses,black_chesses)==identify2and\ get_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1and\ get_point(pos,i,4,white_chesses,black_chesses)==0and\ get_point(pos,i,5,white_chesses,black_chesses)==identify2: value+=15000 #__11__活二1 ifget_point(pos,i,-1,white_chesses,black_chesses)==0and\ get_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==identify1and\ get_point(pos,i,3,white_chesses,black_chesses)==0and\ get_point(pos,i,4,white_chesses,black_chesses)==0: value+=1000 #_1_1_活二2 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==0and\ get_point(pos,i,3,white_chesses,black_chesses)==identify1and\ get_point(pos,i,4,white_chesses,black_chesses)==0: value+=1000 #*1__ ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==0and\ get_point(pos,i,3,white_chesses,black_chesses)==0: value+=30 #*1_ ifget_point(pos,i,1,white_chesses,black_chesses)==identify1and\ get_point(pos,i,2,white_chesses,black_chesses)==0: value+=20 #*1 ifget_point(pos,i,1,white_chesses,black_chesses)==identify1: value+=10 returnvalue
电脑选择落子位置时,要判断是进攻还是防守,需要两次遍历棋盘,获取进攻时的最大价值和防守的最大价值,主要代码如下:
#电脑选取落子的位置 defai(white_chesses,black_chesses,chesses): value=max1=max2=0 pos1=pos2=() #进攻时 foriinrange(0,15): row=28+i*40 forjinrange(0,15): col=28+j*40 pos=(row,col) ifis_empty(pos,chesses): continue value=point_value(pos,white_chesses,black_chesses,1,2) ifvalue>max1: max1=value pos1=(row,col) #防守时 foriinrange(0,15): forjinrange(0,15): row=28+i*40 col=28+j*40 ifis_empty((row,col),chesses): continue value=point_value((row,col),white_chesses,black_chesses,2,1) ifvalue>max2: max2=value pos2=(row,col) ifmax1>max2: returnpos1 else: returnpos2
3.游戏截图
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持毛票票。
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