python实现拼图小游戏
Python小白一只,正在成长,程序自己设计,很多不足,算法很多地方能优化。欢迎大佬来指教。
游戏效果
创建设置类,储存游戏基础数据
可以不使用这个类,在程序中直接使用相应的数据。但是使用这个类更便于程序阅读和修改基础数据。
classSettings: def__init__(self): self.picture_num=4#每行图片数 self.screen_width=408#窗口宽度 self.screen_length=809#窗口长度 self.picture_length=100#每个正方形图片的长 self.screen_bgcol=(96,127,255)#背景颜色 self.picture_bian=1#每个图片的边缘宽度,便于分清每个照片 self.picture_distance=102#两个图片之间的距离
创建图片类,储存游戏需要的图片
这样可以在游戏的开始把游戏用到的图片一起读到内存,显示照片时直接使用创建的图像对象列表即可。
类的构造函数要接收一个数字,按着这个数字读生成相应图片的路径和名称picture_name。在按照这个打开相应的照片。
pygame相应方法可以简单学习一下。
classPicture:
def__init__(self,num):
self.picture_name='images/p{}.gif'.format(num)
self.picture=pygame.image.load(self.picture_name)#打开照片
self.picture_rect=self.picture.get_rect()#获得照片属性类
defdisplay_picture(self,screen,x,y):#在屏幕上显示图片方法
self.picture_rect.x=x
self.picture_rect.y=y
screen.blit(self.picture,self.picture_rect)
生成初始数据,创建窗口
游戏数据用两个4*4二维列表存储,一个存储图片位置,一个存储图片对象。
游戏开始,图片的顺序的应该是乱的。
先要对数据进行打乱,打乱时要按照原有的顺序打乱,不然可能会出现图片不可能复原的情况。
数据打乱函数
defdata_begin(caozuoshu,p0,data): foriincaozuoshu: move(i,p0,data) defmove(i,p0,data): ifi==3andp0[1]>0: t=data[p0[0]][p0[1]] data[p0[0]][p0[1]]=data[p0[0]][p0[1]-1] data[p0[0]][p0[1]-1]=t p0[1]-=1 elifi==4andp0[1]<3: t=data[p0[0]][p0[1]] data[p0[0]][p0[1]]=data[p0[0]][p0[1]+1] data[p0[0]][p0[1]+1]=t p0[1]+=1 elifi==1andp0[0]>0: t=data[p0[0]][p0[1]] data[p0[0]][p0[1]]=data[p0[0]-1][p0[1]] data[p0[0]-1][p0[1]]=t p0[0]-=1 elifi==2andp0[0]<3: t=data[p0[0]][p0[1]] data[p0[0]][p0[1]]=data[p0[0]+1][p0[1]] data[p0[0]+1][p0[1]]=t p0[0]+=1 defcreate_caozuoshu(): n=30 caozuo=[1,2,3,4] caozuoshu=[] foriinrange(n): caozuoshu.append(random.choice(caozuo)) returncaozuoshu
这样之后,把data列表打乱
在按照data生成picture列表
defcreate_pictures(picture,data,set): foriinrange(set.picture_num): forjinrange(set.picture_num): p=Picture(data[i][j]) picture[i][j]=p
创建窗口函数
defscreen_create(set):
pygame.init()
screen=pygame.display.set_mode((set.screen_length,set.screen_width))
pygame.display.set_caption("拼图")
returnscreen
主函数
if__name__=='__main__': set=Settings() #初始数据 data=[[9,1,3,4], [2,16,14,8], [6,10,5,12], [13,7,11,15]] p0=[1,1] caozuoshu=create_caozuoshu() data_begin(caozuoshu,p0,data) bushu=[0] #创建图片 picture=[[None,None,None,None], [None,None,None,None], [None,None,None,None], [None,None,None,None]] yuantu=Picture(17) create_pictures(picture,data,set)#按照data生成相应顺序的picture列表 #创建窗口 screen=screen_create(set) #游戏主循环 whileTrue: check_events(picture,p0,data,bushu) screen_updata(picture,screen,set,yuantu)
响应按键控制
响应按键是,picture和data列表都要同步改变,data用来判断是否拼图完成。
响应按键,产生相应的控制
defcheck_events(picture,p0,data,bushu): foreventinpygame.event.get(): ifevent.type==pygame.QUIT: sys.exit() elifevent.type==pygame.KEYDOWNandgame_over(data,set,bushu): ifevent.key==pygame.K_DOWNandp0[0]>0: xinhao=1 bushu[0]+=1 updata(xinhao,picture,p0,data) elifevent.key==pygame.K_UPandp0[0]<3: xinhao=2 bushu[0]+=1 updata(xinhao,picture,p0,data) elifevent.key==pygame.K_RIGHTandp0[1]>0: xinhao=3 bushu[0]+=1 updata(xinhao,picture,p0,data) elifevent.key==pygame.K_LEFTandp0[1]<3: xinhao=4 bushu[0]+=1 updata(xinhao,picture,p0,data)
按照控制数,更新picture和data
defupdata(xinhao,picture,p0,data): ifxinhao==3: tmp=picture[p0[0]][p0[1]] picture[p0[0]][p0[1]]=picture[p0[0]][p0[1]-1] picture[p0[0]][p0[1]-1]=tmp t=data[p0[0]][p0[1]] data[p0[0]][p0[1]]=data[p0[0]][p0[1]-1] data[p0[0]][p0[1]-1]=t p0[1]-=1 elifxinhao==4: tmp=picture[p0[0]][p0[1]] picture[p0[0]][p0[1]]=picture[p0[0]][p0[1]+1] picture[p0[0]][p0[1]+1]=tmp t=data[p0[0]][p0[1]] data[p0[0]][p0[1]]=data[p0[0]][p0[1]+1] data[p0[0]][p0[1]+1]=t p0[1]+=1 elifxinhao==1: tmp=picture[p0[0]][p0[1]] picture[p0[0]][p0[1]]=picture[p0[0]-1][p0[1]] picture[p0[0]-1][p0[1]]=tmp t=data[p0[0]][p0[1]] data[p0[0]][p0[1]]=data[p0[0]-1][p0[1]] data[p0[0]-1][p0[1]]=t p0[0]-=1 elifxinhao==2: tmp=picture[p0[0]][p0[1]] picture[p0[0]][p0[1]]=picture[p0[0]+1][p0[1]] picture[p0[0]+1][p0[1]]=tmp t=data[p0[0]][p0[1]] data[p0[0]][p0[1]]=data[p0[0]+1][p0[1]] data[p0[0]+1][p0[1]]=t p0[0]+=1
判断是否拼图完成
defgame_over(data,set,bushu):
datao=[[1,2,3,4],
[5,6,7,8],
[9,10,11,12],
[13,14,15,16]]
foriinrange(set.picture_num):
forjinrange(set.picture_num):
ifdatao[i][j]!=data[i][j]:
returnTrue
print("牛逼!\n游戏结束!\n步数:{}".format(bushu[0]))
returnFalse
此函数要在响应按键函数中实时使用,监测是否完成拼图。
完整程序
importpygame
importrandom
importsys
classSettings:
def__init__(self):
self.picture_num=4
self.screen_width=408
self.screen_length=809
self.picture_length=100
self.screen_bgcol=(96,127,255)
self.picture_speed=5
self.picture_bian=1
self.picture_distance=102
classPicture:
def__init__(self,num):
self.picture_name='images/p{}.gif'.format(num)
self.picture=pygame.image.load(self.picture_name)
self.picture_rect=self.picture.get_rect()
defdisplay_picture(self,screen,x,y):
self.picture_rect.x=x
self.picture_rect.y=y
screen.blit(self.picture,self.picture_rect)
'''defdata_begin(data,p0):
n=[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
ns=16
foriinrange(4):
forjinrange(4):
num=random.randint(0,ns-1)
ns-=1
data[i][j]=n.pop(num)
ifdata[i][j]==16:
p0[0]=i
p0[1]=j'''
defdata_begin(caozuoshu,p0,data):
foriincaozuoshu:
move(i,p0,data)
defmove(i,p0,data):
ifi==3andp0[1]>0:
t=data[p0[0]][p0[1]]
data[p0[0]][p0[1]]=data[p0[0]][p0[1]-1]
data[p0[0]][p0[1]-1]=t
p0[1]-=1
elifi==4andp0[1]<3:
t=data[p0[0]][p0[1]]
data[p0[0]][p0[1]]=data[p0[0]][p0[1]+1]
data[p0[0]][p0[1]+1]=t
p0[1]+=1
elifi==1andp0[0]>0:
t=data[p0[0]][p0[1]]
data[p0[0]][p0[1]]=data[p0[0]-1][p0[1]]
data[p0[0]-1][p0[1]]=t
p0[0]-=1
elifi==2andp0[0]<3:
t=data[p0[0]][p0[1]]
data[p0[0]][p0[1]]=data[p0[0]+1][p0[1]]
data[p0[0]+1][p0[1]]=t
p0[0]+=1
defcreate_caozuoshu():
n=30
caozuo=[1,2,3,4]
caozuoshu=[]
foriinrange(n):
caozuoshu.append(random.choice(caozuo))
returncaozuoshu
defcreate_pictures(picture,data,set):
foriinrange(set.picture_num):
forjinrange(set.picture_num):
p=Picture(data[i][j])
picture[i][j]=p
defscreen_updata(picture,screen,set,yuantu):
screen.fill(set.screen_bgcol)
x,y=402,set.picture_bian
foriinrange(set.picture_num):
forjinrange(set.picture_num):
picture[i][j].display_picture(screen,x,y)
x+=set.picture_distance
x=402
y+=set.picture_distance
yuantu.display_picture(screen,1,4)
pygame.display.flip()
defscreen_create(set):
pygame.init()
screen=pygame.display.set_mode((set.screen_length,set.screen_width))
pygame.display.set_caption("拼图")
returnscreen
defgame_over(data,set,bushu):
datao=[[1,2,3,4],
[5,6,7,8],
[9,10,11,12],
[13,14,15,16]]
foriinrange(set.picture_num):
forjinrange(set.picture_num):
ifdatao[i][j]!=data[i][j]:
returnTrue
print("牛逼!\n游戏结束!\n步数:{}".format(bushu[0]))
returnFalse
defupdata(xinhao,picture,p0,data):
ifxinhao==3:
tmp=picture[p0[0]][p0[1]]
picture[p0[0]][p0[1]]=picture[p0[0]][p0[1]-1]
picture[p0[0]][p0[1]-1]=tmp
t=data[p0[0]][p0[1]]
data[p0[0]][p0[1]]=data[p0[0]][p0[1]-1]
data[p0[0]][p0[1]-1]=t
p0[1]-=1
elifxinhao==4:
tmp=picture[p0[0]][p0[1]]
picture[p0[0]][p0[1]]=picture[p0[0]][p0[1]+1]
picture[p0[0]][p0[1]+1]=tmp
t=data[p0[0]][p0[1]]
data[p0[0]][p0[1]]=data[p0[0]][p0[1]+1]
data[p0[0]][p0[1]+1]=t
p0[1]+=1
elifxinhao==1:
tmp=picture[p0[0]][p0[1]]
picture[p0[0]][p0[1]]=picture[p0[0]-1][p0[1]]
picture[p0[0]-1][p0[1]]=tmp
t=data[p0[0]][p0[1]]
data[p0[0]][p0[1]]=data[p0[0]-1][p0[1]]
data[p0[0]-1][p0[1]]=t
p0[0]-=1
elifxinhao==2:
tmp=picture[p0[0]][p0[1]]
picture[p0[0]][p0[1]]=picture[p0[0]+1][p0[1]]
picture[p0[0]+1][p0[1]]=tmp
t=data[p0[0]][p0[1]]
data[p0[0]][p0[1]]=data[p0[0]+1][p0[1]]
data[p0[0]+1][p0[1]]=t
p0[0]+=1
#print(data)
defcheck_events(picture,p0,data,bushu):
foreventinpygame.event.get():
ifevent.type==pygame.QUIT:
sys.exit()
elifevent.type==pygame.KEYDOWNandgame_over(data,set,bushu):
ifevent.key==pygame.K_DOWNandp0[0]>0:
xinhao=1
bushu[0]+=1
updata(xinhao,picture,p0,data)
elifevent.key==pygame.K_UPandp0[0]<3:
xinhao=2
bushu[0]+=1
updata(xinhao,picture,p0,data)
elifevent.key==pygame.K_RIGHTandp0[1]>0:
xinhao=3
bushu[0]+=1
updata(xinhao,picture,p0,data)
elifevent.key==pygame.K_LEFTandp0[1]<3:
xinhao=4
bushu[0]+=1
updata(xinhao,picture,p0,data)
if__name__=='__main__':
set=Settings()
#初始数据
data=[[9,1,3,4],
[2,16,14,8],
[6,10,5,12],
[13,7,11,15]]
p0=[1,1]
caozuoshu=create_caozuoshu()
data_begin(caozuoshu,p0,data)
bushu=[0]
#创建图片
picture=[[None,None,None,None],
[None,None,None,None],
[None,None,None,None],
[None,None,None,None]]
yuantu=Picture(17)
create_pictures(picture,data,set)
#创建窗口
screen=screen_create(set)
#游戏主循环
whileTrue:
check_events(picture,p0,data,bushu)
screen_updata(picture,screen,set,yuantu)
游戏用到的图片,图片位置和文件名要和程序中的一致
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持毛票票。
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